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Given the number of people posting here that they don't understand the mini-game, the tutorial is anything but decent. And comparing this event to an event in a game I've never heard of, is the opposite of helpful.
Ask yourself this question. If you were a relatively new player and saw this event. An ineffective tutorial, blatantly pay to win, and horribly unforgiving of the slightest error. Would you bother continuing to play FoE? I know that if FoE had been in its current state when I started playing...
Inno has already done all they need to do. They've added rewards for participating in GE and GbG. The rest is up to the players.
If your guild isn't motivated to do GE or GbG, then you should find a way to motivate them or failing that, find another guild. If you're the founder of a guild and...
I'm in SAV and the getting 4 5 and 10 goods as rewards from the event. These are iron age levels of rewards. Please scale them up to their proper values.
So you removed the Coins from the Stage of Ages but kept the population? Why does Inno insist on adding pop to everything? I've got 123k extra pop in my town.
I lost interest in the guild perk system almost immediately. Guild consensus was a pain, donating day in and day out for little to no benefit. It's nice having a place to dump excess resources like supplies and such, but it's just more meaningless clicking in a game that doesn't need it...
I like the main building for the most part.
I don't like that you can't motivate it.
That makes the Lavender Lawn much less attractive. Unless you like being plundered.
Did anyone else notice an Olympic Treasury Lvl 1 in the list of grand prizes? It was right about where you'd expect the Terracotta Vineyard Lvl 1 to be.
Hopefully the RtV fragments won't affect the rest of the rewards too much. What I would prefer is if a reward would normally be a SoH fragment, have the game generate another random number to determine if it's a regular SoH fragment or an RtV. That way we'd get less SoH fragments overall (not...
What addonexus means is that by putting up Siege Camps in adjacent sectors, you can fight longer by reducing the number of times your attrition increases after a battle. Chaining Siege Camps and building them immediately with diamonds is how guilds in the high leagues get to the center so...