Beta-OD
Squire
Proposal:
I went though the previous suggestions and didn't see anything like this. Reading the DNSL, I could see an argument made that this might fall under: "Ideas to make yourself richer or make the game easier." but I don't think this is the case. I don't believe it would break the balance making someone too rich or making the game easier so I continued onto here.
For whatever reason, boosts to supplies and coins do not work on some buildings:
Current unboostable buildings:
-Town Hall
-Wishing Well
-Little Wishing Well
-Fountain of Youth
-Hedgemaze
Reason:
The unboosted amount of supplies and coins you get from these buildings just isn't reasonable when you compare the same size structure of the same age that gets the boost.
Green cells will show you what the boosted production would be. None of them would be outside the production range of what other buildings of the age are producing.
Details:
Boosts would work on all non-GB buildings in the game instead of just most of them.
Balance:
This will rebalance the game to make both the non-boosts building more valuable but also make buildings that produce boosts more valuable.
Abuse Prevention:
N/A
Summary:
Coin and supply boosts don't work everywhere, they should. The amount of things that are boosted isn't game changing and would disrupt the balance. They would make these buildings slightly more useful.
Questions: Any other buildings (aside from GBs) that don't get boosted that I missed on my list?
I went though the previous suggestions and didn't see anything like this. Reading the DNSL, I could see an argument made that this might fall under: "Ideas to make yourself richer or make the game easier." but I don't think this is the case. I don't believe it would break the balance making someone too rich or making the game easier so I continued onto here.
For whatever reason, boosts to supplies and coins do not work on some buildings:
Current unboostable buildings:
-Town Hall
-Wishing Well
-Little Wishing Well
-Fountain of Youth
-Hedgemaze
Reason:
The unboosted amount of supplies and coins you get from these buildings just isn't reasonable when you compare the same size structure of the same age that gets the boost.
Green cells will show you what the boosted production would be. None of them would be outside the production range of what other buildings of the age are producing.
Details:
Boosts would work on all non-GB buildings in the game instead of just most of them.
Balance:
This will rebalance the game to make both the non-boosts building more valuable but also make buildings that produce boosts more valuable.
Abuse Prevention:
N/A
Summary:
Coin and supply boosts don't work everywhere, they should. The amount of things that are boosted isn't game changing and would disrupt the balance. They would make these buildings slightly more useful.
Questions: Any other buildings (aside from GBs) that don't get boosted that I missed on my list?
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