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Chateau: Mars goods.This is very unclear - What goods Chateau gives and what "unrefined" goods we will receive?
Unrefined: Arctic future.
Chateau: Mars goods.This is very unclear - What goods Chateau gives and what "unrefined" goods we will receive?
They provide Mars Credits. You use this in the colony, as well as for the Exploration Sites on the Campaign Map, which are used for obtaining Mars Ore.On Mars, the houses seems to produce Martian ore instead of coins. Is my "reading" of the tech tree correct ?
Since this is beta and according to someone here anything can be done in beta...
Why not allow active accounts to be bumped to mars age (temporally or give alt accounts) so that new age can be tested.
create new world - X -
would be active only for testing new ages, everybody could start there from the last age before the new one,
and bam You got directly much more feedback after the age goes live, the world X becomes inactive
Ah... Thanks ! I really look forward to discovering this age (but will have to wait for it to be in the live servers, since I am too far from it on the Beta one )They provide Mars Credits. You use this in the colony, as well as for the Exploration Sites on the Campaign Map, which are used for obtaining Mars Ore.
And on which base would these cities be built ? Depending on the way we play, all our cities are very different when arriving at a new age. You would be given a city that might not be the kind of city you would normally have.
The present situation: testing on actual cities that have been developped over time, reflects the reality as it will happen on the live servers.
Main city the same old musicThe new era; has a new music? Or is the same music that we always have since tomorrow era?
(The music changes in industrial, and in tomorrow, that means 5 eras/age per music excepting the first one, since tomorrow to virtual we have 5 eras, the new one is the 6th so..we should have a new background music) also; te design of the tavern changed too or not?
Thank you for explaining. So the goods buildings themselves will be built in the main city and the only things to be built in the colonies are the little techs/buildings with what look like glowing green beaker symbols? Then yes I wouldn't see that affecting DT/Voyager/Atlantis much at all.You have main city building as well as colony buildings (different ones though). On the tech tree you can see which ones are for where (the new mars design on a research node indicates it's for the colony, otherwise it's for the main city as usual).
I see your point however in your example to game itself would be the victim. Doubt many other guilds in the tournament are really going to suddenly feel the pressure from 1 person making it through maybe 3 harder fights a week than they were before. I'm more concerned with the other players who will be paying the price for this thing and what comes to mind first is the 3 possible hoodies/victims per each Venus in a hood. It will be a matter of 'rub someone who has this the wrong way and you're done, zero defense possible only way to counteract is to build it yourself for payback'. But more likely skip the rub em wrong part and simply they do it because they can.the real victim is any actually challenging one-time or once-a-week fights (hello GE4) that you just wait for a collection and restart til you get the win proc.
Virgo does cancel out a Kracken boost? Unless they said that it still might be possible for them to work together killing 5 instead of 4 we wont know for sure until someone said it happened or enough iterations of use have gone by we can say for some certainly both boosts should have triggered at the same time by now and they haven't. Sounds like if Kraken can't happen while Virgo is in effect you should not be losing out Kracken chances until your Virgo chances are gone or vice versa. I cant think of any other boost that forced another GBs boost to not work but still counts against the player as a use. Seems like there's a lot of problems with this GB but perhaps I'm being pessimistic.Edit: And since the other bonus on Virgo isn't worth collecting you can separate it from your Kraken procs by collecting it after they're used up and right before whatever fights you deem are worth your virgo procs.
Virgo does cancel out a Kracken boost? Unless they said that it still might be possible for them to work together killing 5 instead of 4 we wont know for sure until someone said it happened or enough iterations of use have gone by we can say for some certainly both boosts should have triggered at the same time by now and they haven't. Sounds like if Kraken can't happen while Virgo is in effect you should not be losing out Kracken chances until your Virgo chances are gone or vice versa. I cant think of any other boost that forced another GBs boost to not work but still counts against the player as a use. Seems like there's a lot of problems with this GB but perhaps I'm being pessimistic.
You say you may not build it and I'm inclined to agree but it could come to the point the only real defense from here on out is having this building as a deterrent showing your would be attacker you can get them back with drummers now if you want to no matter what else they spent the last 7 years building for defense so it's best to leave you alone.
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And on which base would these cities be built ? Depending on the way we play, all our cities are very different when arriving at a new age. You would be given a city that might not be the kind of city you would normally have.
The present situation: testing on actual cities that have been developped over time, reflects the reality as it will happen on the live servers.
No. Goods buildings are built in the colony.So the goods buildings themselves will be built in the main city
You don't need unrefined goods to produce Mars goods. You need Mars Ore and coins/supplies.Are unrefined goods then in conjunction with the Mars Ore needed to make Mars goods? Assuming AF if the trend continued.