Praeceptor
Marquis
Just a few thoughts...
Personally, I'm not too worried about the level of rewards. Like many other games, I play for the enjoyment of participating, as much as for any reward I might get at the end.
The addition of "impediments" to building locations adds an interesting challenge.
Having a minimum 4 hour production means I don't feel compelled to be online all day (unlike the endless historical questlines), and I think the slower pace will suit my playing style without feeling like a chore.
Emissaries look interesting, allowing you to choose which bonus to apply at your Town Hall.
Overall a good addition to the game without making it feel like work, rather than fun.
Personally, I'm not too worried about the level of rewards. Like many other games, I play for the enjoyment of participating, as much as for any reward I might get at the end.
The addition of "impediments" to building locations adds an interesting challenge.
Having a minimum 4 hour production means I don't feel compelled to be online all day (unlike the endless historical questlines), and I think the slower pace will suit my playing style without feeling like a chore.
Emissaries look interesting, allowing you to choose which bonus to apply at your Town Hall.
Overall a good addition to the game without making it feel like work, rather than fun.