Frankiedk
Squire
No Age Multi Production Great Building
As Events are supplying Kings and Queen around the World, with great stuff to put in our cities, and Guild Expedition are spitting out huge buildings, space is becoming greatly needed, and you really have to start prioritizing what you put up. Doesn’t make it better that Events and Dailys are containing “Finish 80+ productions in a production building” and that’s the BIG spender, putting up 10 or 20 Blacksmiths, takes a LOT of room in cities where estate prices are skyrocketing…
Here is what I suggest, to ease the Productions, make a GB that can produce MORE than one production pr. At a time.
When you put up the building Level 1, it can do 2 productions at one time, increase by 2 every Level to L10. Increase by 1 production from L11-L60, Increase by ½ from L61-81, and by 0.1 from L81->. That makes FP obtainable productions limited to 80 productions, and then it gets expensive and hard at 1 production pr. 10 Levels. Or like The Arc bonus % through the levels. But not having to put up 10 or 20 Blacksmiths any more would be very nice…
How it works: When you press it to produce, first you choose the length of the production, 5m, 15m, 1h, 4h, 8h or 24h (Maybe a 10h and a 12h). Then another window opens, where you have 8 options of the selected production length. The Production itself counts for number of started incidents, not the cost, meaning if it costs 8 productions, it still is only 1 production, it just lowers the production capacity by 8. But starting 4 times 1 cost, counts as 4 productions. This is to let the harvest cost to St. Marks and RAH and LoA, count down, for the number of production, not the cost. In the lower Production Lengths (5m, 15m, 1h), no Cost 16 productions should be available
1. Cost 1 production (Coins and/or Supplies)
2. Cost 2 productions (Coins and/or Supplies and/or Medals)
3. Cost 4 productions (Medals and/or Guild Power)
4. Cost 8 productions (Units and/or Medals and/or Guild Power)
5. Cost 16 productions (Units, Select type of unit? Or like Alcatraz, at random)
6. Cost 16 productions (Guild Power)
7. Cost 16 productions (FPs)
8. Cost 16 productions (Goods)
Though it’s a GB, like any other production building, a finished production can be plundered. No matter the size of the yield, can NOT be Motivated. And as productions finish at different times is a lottery what you get. Units should be produced at Guild boost speeds. (Yes if you plunder from someone at a higher age you get THEIR age Goods and Units)
How to obtain MORE productions pr. Cycle. (Or how Innogames make money)
Suggested Increase capacity from diamonds, 1 production pr. Purchase, prices like expansions, meaning 200 for the first age, then 400, then 600 and so on. 1 or 2 pr. Age. And like expansions obtainable from Medals. Some from research, some from whatever, even Daily, GE, Diamonds… Events maybe, you can have 1/15 sized production expansions, like the new fragments.
The building:
Make it a 4x4 or something like that, it should somehow be obtainable when you have researched Donate FPs. It should be a No Age GB, as its needed in the game from start now… Lets look at the last couple Events, Ship 21 spaces, Mill 9 spaces, Tholos 16 spaces, we need to get rid of some other buildings, and your constant Produce a ton of productions is taking up a lot of spaces, that are good for the great buildings we are able to win on a near monthly basis…
Great Building, but that makes the production yield un-boosted by the other GBs, so maybe fix that part, I guess that’s the reason you want us to do so many productions, to run out of RAH, LoA and St. Marks boosts, before your regular harvest. Spending Diamonds and Medals on GBs is a new concept and probably it the tough part to develop, but it makes money, and once the GB is up, the Diamond use is gone as BPs are easily obtainable… Likewise the whole Production in a GB is new, as is the different types of productions of the same length.
Thoughts on power of building:
High Level player: Well this building get super productive VERY fast if you take it to level 80, but if you are able to take it to L80 fast, you really need it, as you are in need of space. A player like that will get an advantage, but, have been playing for so long anyways, that it doesn’t really matter that much. Lets say you can make 6 (6*16 production capacity needed that's a 96 production capacity building) of the biggest productions a day, and let’s say the “best” production is 2 units or 2 of each good, or 100 Guild Power or 5 FPs, that make in 6 of those productions: 12 units (Like Alcatraz at L14), 12 of each good (2 Terrace Farms makes 12 in 3x8h), 600 Guild Power (is done by a few HoFs) or finally 30 FP (CC and AO does 80 at L80) So is it really that powerful when taken high? And does it really matter to you if we can increase the yield to double after a few years of winning fragments, using medals, diamonds. And still it will only be that powerful if you dont have to do Event or Daily tasks of "Do 83 x 15m productions"...
New players: When you start out, there are SOOO many things you have to get to know, and increasing the capacity is very expensive…. So you have to hope for winning expansion for it, or buying them, at a rate you yourself have found good for space expansions. Giving us even more need for precious medals and diamonds as well..
Regards,
FrankieDK
As Events are supplying Kings and Queen around the World, with great stuff to put in our cities, and Guild Expedition are spitting out huge buildings, space is becoming greatly needed, and you really have to start prioritizing what you put up. Doesn’t make it better that Events and Dailys are containing “Finish 80+ productions in a production building” and that’s the BIG spender, putting up 10 or 20 Blacksmiths, takes a LOT of room in cities where estate prices are skyrocketing…
Here is what I suggest, to ease the Productions, make a GB that can produce MORE than one production pr. At a time.
When you put up the building Level 1, it can do 2 productions at one time, increase by 2 every Level to L10. Increase by 1 production from L11-L60, Increase by ½ from L61-81, and by 0.1 from L81->. That makes FP obtainable productions limited to 80 productions, and then it gets expensive and hard at 1 production pr. 10 Levels. Or like The Arc bonus % through the levels. But not having to put up 10 or 20 Blacksmiths any more would be very nice…
How it works: When you press it to produce, first you choose the length of the production, 5m, 15m, 1h, 4h, 8h or 24h (Maybe a 10h and a 12h). Then another window opens, where you have 8 options of the selected production length. The Production itself counts for number of started incidents, not the cost, meaning if it costs 8 productions, it still is only 1 production, it just lowers the production capacity by 8. But starting 4 times 1 cost, counts as 4 productions. This is to let the harvest cost to St. Marks and RAH and LoA, count down, for the number of production, not the cost. In the lower Production Lengths (5m, 15m, 1h), no Cost 16 productions should be available
1. Cost 1 production (Coins and/or Supplies)
2. Cost 2 productions (Coins and/or Supplies and/or Medals)
3. Cost 4 productions (Medals and/or Guild Power)
4. Cost 8 productions (Units and/or Medals and/or Guild Power)
5. Cost 16 productions (Units, Select type of unit? Or like Alcatraz, at random)
6. Cost 16 productions (Guild Power)
7. Cost 16 productions (FPs)
8. Cost 16 productions (Goods)
Though it’s a GB, like any other production building, a finished production can be plundered. No matter the size of the yield, can NOT be Motivated. And as productions finish at different times is a lottery what you get. Units should be produced at Guild boost speeds. (Yes if you plunder from someone at a higher age you get THEIR age Goods and Units)
How to obtain MORE productions pr. Cycle. (Or how Innogames make money)
Suggested Increase capacity from diamonds, 1 production pr. Purchase, prices like expansions, meaning 200 for the first age, then 400, then 600 and so on. 1 or 2 pr. Age. And like expansions obtainable from Medals. Some from research, some from whatever, even Daily, GE, Diamonds… Events maybe, you can have 1/15 sized production expansions, like the new fragments.
The building:
Make it a 4x4 or something like that, it should somehow be obtainable when you have researched Donate FPs. It should be a No Age GB, as its needed in the game from start now… Lets look at the last couple Events, Ship 21 spaces, Mill 9 spaces, Tholos 16 spaces, we need to get rid of some other buildings, and your constant Produce a ton of productions is taking up a lot of spaces, that are good for the great buildings we are able to win on a near monthly basis…
Great Building, but that makes the production yield un-boosted by the other GBs, so maybe fix that part, I guess that’s the reason you want us to do so many productions, to run out of RAH, LoA and St. Marks boosts, before your regular harvest. Spending Diamonds and Medals on GBs is a new concept and probably it the tough part to develop, but it makes money, and once the GB is up, the Diamond use is gone as BPs are easily obtainable… Likewise the whole Production in a GB is new, as is the different types of productions of the same length.
Thoughts on power of building:
High Level player: Well this building get super productive VERY fast if you take it to level 80, but if you are able to take it to L80 fast, you really need it, as you are in need of space. A player like that will get an advantage, but, have been playing for so long anyways, that it doesn’t really matter that much. Lets say you can make 6 (6*16 production capacity needed that's a 96 production capacity building) of the biggest productions a day, and let’s say the “best” production is 2 units or 2 of each good, or 100 Guild Power or 5 FPs, that make in 6 of those productions: 12 units (Like Alcatraz at L14), 12 of each good (2 Terrace Farms makes 12 in 3x8h), 600 Guild Power (is done by a few HoFs) or finally 30 FP (CC and AO does 80 at L80) So is it really that powerful when taken high? And does it really matter to you if we can increase the yield to double after a few years of winning fragments, using medals, diamonds. And still it will only be that powerful if you dont have to do Event or Daily tasks of "Do 83 x 15m productions"...
New players: When you start out, there are SOOO many things you have to get to know, and increasing the capacity is very expensive…. So you have to hope for winning expansion for it, or buying them, at a rate you yourself have found good for space expansions. Giving us even more need for precious medals and diamonds as well..
Regards,
FrankieDK