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There are actually two questions:
1. why I do not have circular quests
2. For what reason in the daily task give the task "do three other tasks" in the absence of circular?
if the execution of some tasks relies on the performance of others, is it worth checking the feasibility of previous, reference tasks? this is a formal logic, because if the previous task does not fit into timing, all subsequent ones lose their meaning and feasibility.
offers:
1. build in the logic of issuing daily quests for any other quests to check for available circular quests.
2. Otherwise, cut the availability of circular quests at any time, for the player. (3 or 4 hanging quests, the difference is small, but significant for performing daily tasks.)
otherwise, in most cases, like mine, doing some daily tasks simply becomes impossible.
Well, it is optional to revise the whole quest line for blunders / hoes / runaways / backlogs, perhaps even link the study of sciences to the main quests, in order to avoid distortions in one direction or another. The probability of this is about 1%, in my opinion, but this is the most logical, albeit very laborious, option.
p.s. let's do together and debug the best game of all time!
p.p.s. http://prntscr.com/i0jvw4
the bonus line as it turned out, I still can not pass before the industrial age. why should I give it? take the place of circular quests for two eras? ...