DeletedUser
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Please leave any feedback you have on this subject here, thank you.
At the risk of being a killjoy, I think perhaps there should be some 'penalty' to avoiding the primary option in quests (where you get alternatives). I agree you shouldn't be forced to say research a tech (and therefore change age potentially) but if thats the option you want perhaps the 2nd alternative task should be more expensive/time consuming so there is still an incentive to the primary aim. Otherwise too many multi option quests will just be too easy to pick the easiest option each time and we'll finish them all in a few hours
I believe they never had the plot in the first case ....
Inno have frankly lost the plot.
Nice changes, but nothing that will result in me enjoying the game again
The point about too many events and historical uestline is correct. There should be less events by me. Let say 1 historical questline/ small event OR 1 big event per month. And between big events (Summer, christmas, fall etc...) and small events/historical questline should be at least 21 days quiet.(befora AND after them)
That give players enough time to "normal playing" and preparing.
Possibly yes, the alternative to the "forced research" could be the "few days scouting" - that shouldn't be too easy and as well keeps incentive to go for the research.This is an interesting point and definitely worth consideration, thanks.
Having the option to drop all AF and OF buildings and get TH (including others e.g. Champions retreat etc) reset to FE age.What would result in you enjoying the game again?
Not really true. What has now already been commented by some, there are indeed too many quests/events, and for more advanced players the "prizes" are considerably close to rubbish."There are too many events and historical questlines"
We have the impression that this bit of feedback is mainly a result of the concerns individually discussed above. If there is cause for discontent during a questline, then more questlines could cause more discontent.