Yekk
Regent
My live world on the US servers is typical in population with 28-30 1K guilds. If points were allowed to be infinite the only guilds the top guild would play is the top 1/2 of that list.And removing the limit of 1000 league points won't solve the problem of the correct distribution of guilds? And each time the draw brings together teams with about the same number of league points. At the same time, it would be better to have a rule that guilds do not fight each other on two fields in a row.
Our picture is like this: 70 guilds with 1000 league points, 5 top guilds, and as a result, these guilds from the top 5 met with each other only twice during the entire championship. Our guild is in the top 10, but due to a lot of bad luck in the draw, we were only able to win the round once. As a result, we ended up in 22nd place in the ranking - it's frustrating. It is clear that you can lose in certain seasons, take 5-6 places and get weaker opponents, but we don't want that.
If we had seen real league points, with no limit of 1,000, then motivation would have risen.
On the other hand, more clashes of strong guilds means more waste of diamonds, i.e. it is in the interests of developers to make sure that strong guilds meet each other more often in the fields
Some guilds would drop a bit after a loss to that guild but then win their next league and jump back up. When GBG first started we had something similar with leagues made by the guilds creation date. It did not work and players went "guild X again why cant FOE fix that."