Yekk
Regent
It is more than a guild does not have a leader for that time. Nights are the longest shift as in most countries only 1 or 2 times zones exist. The game player in game population is at it lowest. If a break is needed during the day many can and do help but at night that number plummets leaving the map unwatched. It also makes for the best time for a rogue or warring guild to thrust out across the map.I did refer to the context. You want attrition gain during the night so leaders don’t have to hang around in the game 24/7. So, let your night crew play the game and lead their own stuff, why should they need to suffer because you have no leaders assigned from their time zones? Or, gasp, give rights to all your members, problem solved. However, for less attention needed overall, I like the thought of longer protection times for sectors. 6 hours would be ideal for me. Even 8 would be fine. Since not all sectors are taken at the same time, it should over time give everyone something to do, like it does now, but with less frequent need to keep checking.
That leads to massive burnout. My suggestion was at midnight, for locked tiles only, to add 4 or 5 hours to their unlock. Guilds could leave tiles unlocked or flip the full map just before midnight. Night crew would in most leagues just see less open tiles. It just adds another tool guilds could use as a strategy. I understand players play all day. My live guild has players in it from much of the world.