Zuckerberg the Horrid
Squire
- Troubleshooting
- Not relevant
Predictability of the location of damaged units is important to fighting fast, whether in GVG or GBG. Once the new GBG season starts, expect to hear a LOT of complaints about this if not fixed, and to get an influx of reports of people failing to heal their damaged higher age troops.
Previously if you had 3 types of units, say, A B and R (unit type A, unit type B, and rogue) in quantities AABBRRRR, the currently selected army frame would always display in the order AABBRRRR and only with-in each letter would the health of a unit cause that unit to move down the list with-in it's own group. Now the sorting is first by health, causing that to shift, for example it could be RRABRAB one fight, RRRABRAB the next.
To be clear, I am aware of the recent change to sort the army window by health - this itself is a good change - but I view the change to the 'currently selected army' section to be an error or regression (side effect) in the original change and I think the vast majority of the player base would agree with me. Muscle memory is critical to fast fighting and avoiding errors.
Previously if you had 3 types of units, say, A B and R (unit type A, unit type B, and rogue) in quantities AABBRRRR, the currently selected army frame would always display in the order AABBRRRR and only with-in each letter would the health of a unit cause that unit to move down the list with-in it's own group. Now the sorting is first by health, causing that to shift, for example it could be RRABRAB one fight, RRRABRAB the next.
To be clear, I am aware of the recent change to sort the army window by health - this itself is a good change - but I view the change to the 'currently selected army' section to be an error or regression (side effect) in the original change and I think the vast majority of the player base would agree with me. Muscle memory is critical to fast fighting and avoiding errors.
- Browser or App version and version number
- Chrome, presumably app too from what I've heard from guildmates
- Recreation steps
-
Select an army that includes some rogues and some non rogues, depending on the effective units of your era
For example for future, have an army of 2 hover tanks and 6 rogues
Do a few battles so that the hovers and rogues get damaged
- Actual Behavior
- The non-rogues no longer appear at the start of your attacking army ("Currently Selected Army" frame in "Army Management"), non-damaged units now appear first regardless of if they are rogues or not
- Expected Behavior
- Before the recent update, units were grouped and ordered predictably by type (I think ordered by the hidden initiative value but as a player I'm uncertain), followed by damage
- Frequency
- Always when using damaged units
- Can this be reproduced?
- Yes
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