Kronan
Viceroy
- Reason
-
Written in the explanation as well, but here is the succinct version: This could be implemented to save Inno client/server repetitive interactions for each production click choice. It also save the user time and mouse clicks/screen touches (mobile).
This follow a logical growth evolution of an already approved and implemented feature enhancement to make it more productive for BOTH players and the hosting service.
- Details
- See explanation (above) with images
- Balance
- Should potentially reduce communications and server costs, help balance loading by not requiring the service to "ACK" each direct response (as we do it now...) for the carousel by the client. We can still use the production carousel as designed for "partial" requirements (say needing 12 of the 22 available), but for ALL - this is much more highly productive for both users and theoretically, the host's service dealing with each click for choice.
- Abuse Prevention
- Can't see how this could be abused to the point of damage to play or other damage vectors to gaming.
- Summary
- If this isn't hard to do, it makes sense to take the final step to efficiency, especially with production runs being so pervasive in the Daily Challenge, and events. It's just a follow up efficiency upgrade on top of the ORIGINAL decision by INNO to do this in the first place. It's a logical extension of a great idea already implemented.
- Have you looked to see if this has already been suggested?
- Yes, but honestly - getting harder and harder to FIND distilled suggestions that "hit perfectly" with exact ideas. So to answer the question - no, I looked but didn't find a duplicate of this idea.
The is a suggestion for a last step in the journey for this wonderful feature that we've been using for at least a year. Implementation of this extension idea could save costs to Inno, and potentially lowers client and server interactions to accomplish the same functions.
Today, we have this:
We all know how this works. Click the "PRODUCE" button for as many of the same time duration choices we want, until we have filled our need -or- the carousel stops presenting us with the ability to choose. If you have 40 blacksmiths, and want them all, you click produce 40 times, in a carousel where the screen flips left to right each time.
Now - here's the upgrade idea.
Instead of clicking for EACH one individually that we need, we could FIRST check the "ALL" checkbox, it shows us how many units are available, (22) and then we choose our time., and click PRODUCE, if we want them all.
Voila - the screen exits and all 22 have started - 1 transaction - all the same time choice.
That's the idea... see below or above for the required Inno question answering...
Today, we have this:
We all know how this works. Click the "PRODUCE" button for as many of the same time duration choices we want, until we have filled our need -or- the carousel stops presenting us with the ability to choose. If you have 40 blacksmiths, and want them all, you click produce 40 times, in a carousel where the screen flips left to right each time.
Now - here's the upgrade idea.
Instead of clicking for EACH one individually that we need, we could FIRST check the "ALL" checkbox, it shows us how many units are available, (22) and then we choose our time., and click PRODUCE, if we want them all.
Voila - the screen exits and all 22 have started - 1 transaction - all the same time choice.
That's the idea... see below or above for the required Inno question answering...