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Feedback Space Age Titan

Shelby GT500

Merchant
Mesmo para jogadores Titan, eles terão que decidir nivelar seus titan GBs ou fazer GE lvl 5, mas um tornar-se-á o outro difícil com certeza.
I do the entire level 5 guild expedition without trading once. And this time I didn't even need to buy any building to finish it. So there is no choice between this or the new GB's. The rise of the GB's will be a very interesting challenge...
 

Emberguard

Emperor
no it is not

Space Age Space Hub will be another Space Age clone o_O
just without a planet
Maybe

We acknowledge your anticipation for an innovative game mechanic, and we share in that ambition! Our commitment to deliver quality content remains unwavering. However, with the Space Ages, we've opted for a more measured approach. We will instead pursue the opportunity to refine and enhance the entire endgame experience, rather than partially updating the individual Space Ages.
Got to wonder if it's going to be a new age clone in the usual sense, or if it interacts in some way with the entire endgame?
 

varikor

Farmer
Secondary Boost Spreadsheet. Something weird goes on from levels 10-13 with the increase going from +5 for levels 0-10, to +3, +4, +5. I assumed its a mistake and continued with +3. But we need later levels unlocked to see or for Inno to say they made a bug in the levels somewhere.

LevelPegasus 2ndCentaurus 2ndHydra 2nd
12FP5Pre Good3Guild G
24FP10Pre Good6Guild G
36FP15Pre Good9Guild G
48FP20Pre Good12Guild G
510FP25Pre Good15Guild G
612FP30Pre Good18Guild G
714FP35Pre Good21Guild G
816FP40Pre Good24Guild G
918FP45Pre Good27Guild G
1020FP50Pre Good30Guild G
1122FP53Pre Good33Guild G
1224FP57Pre Good36Guild G
1326FP62Pre Good39Guild G
1428FP65Pre Good42Guild G
1530FP68Pre Good45Guild G
1632FP71Pre Good48Guild G
1734FP74Pre Good51Guild G
1836FP77Pre Good54Guild G
1938FP80Pre Good57Guild G
2040FP83Pre Good60Guild G
2142FP86Pre Good63Guild G
2244FP89Pre Good66Guild G
2346FP92Pre Good69Guild G
2448FP95Pre Good72Guild G
2550FP98Pre Good75Guild G
2652FP101Pre Good78Guild G
2754FP104Pre Good81Guild G
2856FP107Pre Good84Guild G
2958FP110Pre Good87Guild G
3060FP113Pre Good90Guild G
3162FP116Pre Good93Guild G
3264FP119Pre Good96Guild G
3366FP122Pre Good99Guild G
3468FP125Pre Good102Guild G
3570FP128Pre Good105Guild G
3672FP131Pre Good108Guild G
3774FP134Pre Good111Guild G
3876FP137Pre Good114Guild G
3978FP140Pre Good117Guild G
4080FP143Pre Good120Guild G
4182FP146Pre Good123Guild G
4284FP149Pre Good126Guild G
4386FP152Pre Good129Guild G
4488FP155Pre Good132Guild G
4590FP158Pre Good135Guild G
4692FP161Pre Good138Guild G
4794FP164Pre Good141Guild G
4896FP167Pre Good144Guild G
4998FP170Pre Good147Guild G
50100FP173Pre Good150Guild G
51102FP176Pre Good153Guild G
52104FP179Pre Good156Guild G
53106FP182Pre Good159Guild G
54108FP185Pre Good162Guild G
55110FP188Pre Good165Guild G
56112FP191Pre Good168Guild G
57114FP194Pre Good171Guild G
58116FP197Pre Good174Guild G
59118FP200Pre Good177Guild G
60120FP203Pre Good180Guild G
61122FP206Pre Good183Guild G
62124FP209Pre Good186Guild G
63126FP212Pre Good189Guild G
64128FP215Pre Good192Guild G
65130FP218Pre Good195Guild G
66132FP221Pre Good198Guild G
67134FP224Pre Good201Guild G
68136FP227Pre Good204Guild G
69138FP230Pre Good207Guild G
70140FP233Pre Good210Guild G
71142FP236Pre Good213Guild G
72144FP239Pre Good216Guild G
73146FP242Pre Good219Guild G
74148FP245Pre Good222Guild G
75150FP248Pre Good225Guild G
76152FP251Pre Good228Guild G
77154FP254Pre Good231Guild G
78156FP257Pre Good234Guild G
79158FP260Pre Good237Guild G
80160FP263Pre Good240Guild G
TOTAL > 801200Total G
81162FP266Pre Good243Guild G
82164FP269Pre Good246Guild G
83166FP272Pre Good249Guild G
84168FP275Pre Good252Guild G
85170FP278Pre Good255Guild G
86172FP281Pre Good258Guild G
87174FP284Pre Good261Guild G
88176FP287Pre Good264Guild G
89178FP290Pre Good267Guild G
90180FP293Pre Good270Guild G
91182FP296Pre Good273Guild G
92184FP299Pre Good276Guild G
93186FP302Pre Good279Guild G
94188FP305Pre Good282Guild G
95190FP308Pre Good285Guild G
96192FP311Pre Good288Guild G
97194FP314Pre Good291Guild G
98196FP317Pre Good294Guild G
99198FP320Pre Good297Guild G
100200FP323Pre Good300Guild G
 
Last edited by a moderator:

AllamHRK

Baronet
Does anyone have unit statistics? What is the point value of the units more specifically? LOL

By the standards of space ages the standard units should be worth 6,000 points, while the champion only 5,760.

Did this really happen? Is the champion worth less than normal units? Are the days of champion scoring over? LOL
 

xivarmy

Overlord
Perk Creator
Does anyone have unit statistics? What is the point value of the units more specifically? LOL

By the standards of space ages the standard units should be worth 6,000 points, while the champion only 5,760.

Did this really happen? Is the champion worth less than normal units? Are the days of champion scoring over? LOL
Someone posted earlier that everything other than the abilities about the units was copy-pasted atm. Though I don't know that anyone's tested their point values yet.
 

zookeepers

Marquis
Gathered some data from @-ScytheNinjAlin-'s post.

NameTypeAbility1Ability2AttackDefRangeMovement
IcebreakerHeavyKeen Eye*Stealth (Rubble)9001100218
Permafrost DroneFastKeen Eye*Flying850900630
PressurizerRangedKeen Eye*Blast (10)8009001415
Overclock OrbiterArtilleryKeen Eye*Mortar (2)8008502412
Molecular EnforcerLightKeen Eye*Force Field (2)8001000325

*Keen Eye has value of 35% in the vid, but may be adjusted to 40%.
 

-Alin-

Emperor
Gathered some data from @-ScytheNinjAlin-'s post.

NameTypeAbility1Ability2AttackDefRangeMovement
IcebreakerHeavyKeen Eye*Stealth (Rubble)9001100218
Permafrost DroneFastKeen Eye*Flying850900630
PressurizerRangedKeen Eye*Blast (10)8009001415
Overclock OrbiterArtilleryKeen Eye*Mortar (2)8008502412
Molecular EnforcerLightKeen Eye*Force Field (2)8001000325
units stats numbers are wrong, are exactly the same from sajm still, are bugged.
 

varikor

Farmer
I'm sure they'll update the stats later. But at end game the deciding factor is abilities much more then the raw boost. +-50 doesnt make too much of a difference when you have 3K attack boost. Only really plays in at high attrition, but at that point, your fighting slow anyways...

Looking at the abilities, I think its gonna be ranged being primary troop again

Ranged = Blast
Arty = Mortar
Heavy = Stealth
Fast = Flying
Light = Force Field

It appears they are keeping the heavies with the trash range, which'll mean offensively they wont be worth anything beyond maybe some niche cases like DAs. The fast with flying will probably be decent. They likely will be able to knock out ranged/light/arty/other flyers pretty easily, but might struggle a bit against the heavies. Arty would be good in theory just like the OF turtle, but once again we're gonna see them flop due to inability to touch flyers. Once again, might be useful in DAs, doubt much more then that. Force field is mostly meaningless, if it impacts the fight it means you arent at low attrition / need bigger boosts. Ranged will likely be the most decent troop. Probably roughly comparable to Grenadiers. Id imagine at low attrition they might even do slightly better seeing there isnt any reactive armour. They'll be able to kill heavies/lights with easy most likely. Flyers and artillery is gonna be dependent on turn order. If they move after and arty cant hit them on first turn in particular they will likely be decent against them. However if arty can hit them first, then I'd imagine any fighting involving artillery is gonna be rather bloody...
 

varikor

Farmer
Done, but now I'm not sure what to estimate for levels beyond 13 lol. The pattern from 10-13 suggests exponential, but that would be ridiculous... For now gonna leave it as being +3 per level. Though perhaps its actually +5 each level. Hopefully someone reaches level 13 so we can see 14s stats soon :)
 

zookeepers

Marquis
Light Unit with force field can be great to be used in defensive battles like GEV,
If it has slightly better movement/range values not to be hit from out range by the artillery,
Because no unit in the age have contact! skill, unlike SAJM.
 

Dessire

Regent
for the 3 GBs I would preffer:

Gate 1:
-FPs
-Goods
- fragments of attack/defense potions (300% for 30 minutes). It will require an increase of the amount of required fragments.

Gate 2:
-Atack and defense boost for both armies.
-Random military units production of your age

Gate 3:
-Guild goods
- X Kits of fragments. Open them to choose between: fragments of storage building, renovation kit, 30 minutes of massive supplies productions rush.

Extra bonus if the 3 GBs are together:
- If the 3 GBs are at level 80, the bonuns increase 10% of all productions in your city, including GBs, do not includes passive bonuses like Arc bonus. It includes 10% of your alcatraz bonus.
- At level 100, this bonus includes 20% chance to decrease by 1 your attrition in GBGs after any combat or negotiation.

2nd extra bonus for the main gate:

if gate 2 is at level 80, you have 25% chance to receive back half of your dead units in 1 wave fights. In 2 wave fights, the units can be used for the second wave and permanently lost after the whole fight. (Flat, cant increase).

If gate 3 is at level 80: you receive 25% chance to 1 extra turn during negotiations in guild battlegrounds. (Flat, it cant increase).
Now we know the GBs will be difficult to level up due goods, can you vote possitively to have these changes please?
 
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