If they nerfed GBG because of diamonds they would have to nerf dia cities too and also split dias per world so that you can only spend where you earned them.
Are you aware of the consequences this would come with?
No one would need their 2nd 3rd 4th 7th whatever city anymore, and this would make each server dramatically less populated.
Be careful what you wish for, this would destroy the core of the game.
Thats why nerfing stuff is the wrong way, because itll negatively force players to spend more money (which most wont do because they will be pissed)
They can easily hard cap diamonds secretly. For example:
Per week a maximum of diamonds from:
GE - 150
GbF - 50
Maximum annually: 200 * 52w = 10.400
Per 2w maximum:
WW/FoY - 50-100*
50-100 * 26w = 1.300-2.600 annually
Total maximum diamonds from renewable sources: 11.700-12.600 diamonds. Quests and cmap are 1-time deals. This will hard cap renewable diamonds below a value of €100 per player per year. Which is significantly less harmful to their cashflow than current diamond grinds.
Either way if the change is subtle, not publicly addressed, etc. the only way players will notice is by those who’ve keeping track of their average diamond yields. Still inno can downplay it by just plain bad luck, unlucky rolls of the dice can happen at random.
*maximum of once a diamond payout by WW/FoY & other buildings that may give diamonds, it can still be buffed by BG
Beyond that, even if the “catastrophically” consequences are that players shutting down diamond farms, it doesn’t mean active players will drop in each world. Actually I’m very doubtful that diamond farms are contributing that actively to any servers anyways. Beyond collecting BG, WW/FoY and a bit of GE. Maybe it’ll be far more positive as less data of diamond farms need to be processed. This saving even server costs and subtlety pushing up diamond sales when a good event arrives.
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Assuming the following:
10.000 fights / season on average
48% / fight resulting in a reward
2% of those rewards 25 diamonds
10.000 fights * 0,48 =
4.800 rewards * 0,02 (2% are 25 diamonds) =
96 diamond rewards * 25 diamonds =
2.400 diamonds / season
2.400 diamonds / 2 =
1.200 diamonds
1.200 diamonds * 52w =
62.400 diamonds annually
Let’s see how much value that is in €, or missed potential income for Inno each year:
62.400 diamonds / 14.000 =
4,45x a €100 package
Or app. €400-500 per year per player who hits on average 10k fights per season per year.
Assuming throughout all servers “just” 2.500 players are achieving this, boils down to:
€400 * 2.500 players =
€1.000.000 lost potential income per year, by GbF farming alone. Even at a low estimate, it’s still a loss of more then €83k at a monthly basis of missed potential income. Sure, sure guys I believe you’re claims of it’s “harmless” to inno. No wonder they’re eager to compensating it with P2W event passes.
Does it make sense to you to be able to earn 4,800 diamonds every month without going over 20 in attrition?
Not me, even if I take advantage of it.
Actually it’s a bit more:
2.400 diamonds/season / 2 = 1.200 diamonds/w * 52w = 62.400 diamonds annually / 12 months =
5.200 diamonds/month. Not far off but still a monthly earning of 5,2k diamonds on average is a huge number and in GbF farming alone. Imagine how high it is taking GE diamond farms and WW/FoY diamond farms into account and 5-10k monthly diamonds ain’t unimaginable.