Yekk
Regent
Beta does not do GBG like live does. To many national guilds (Russian, Italian, German, French, ect. ) some of which do not speak other languages whereas other servers are for the most part one language. What is learned here is rubbish as a result... It is not a question of does this need live testing but a need to do so.The point isn't to assert what the bias is - just that biases exist *and* are hard to quantify. So the poll isn't representative.
---
I'm sure the core decision points will be based on in-game metrics rather than the forum poll.
I had figured they did the poll this time just to stop what happened with PvP arena where people kept making polls of their own that'd get deleted because they wanted the feedback contained in the main thread. But I guess Juber *is* reporting on the poll data for whatever merit it may have.
In terms of in-game data, they have seasons and seasons of data on what participation/playstyle was like without the change, presumably with some troubling underlying numbers that they opted to try making changes.
One season in they'll have kneejerk reactions to the change. Some uptick in participation just to see what it's like, some downtick quits in protest. But nothing too usable.
A second-third season with the change will give them a bit of a trend as to whether it seems to be helping what they want it to or not. As well as whether it's hurting too much in other areas that are important to them. Do some of the initial returns just go away again because "pfft, beta. i'm only here for the sneakpeek". Do some of the initial quits return, because while opposed to the changes, GBG is worthwhile to them still in its new form?
If it's murky I expect around that point they might do the "not enough data, we need to test this on a live realm".
Alternatively, this could be something that's decided it's going ahead in some form no matter what - so after the 2nd/3rd season it might go to all live realms as long as the numbers are not catastrophic. With any revisions pushed down the road.
---
As for why just this change first, I expect that's because it's the one aspect that is completely against their design goals for GBG - i.e. that attrition be the reason we don't "play all day". It may not even be the biggest problem from the players perspective - but they probably want to see if they fix it, if some of the other problems might accidentally go away as well.
Juber is far from the only person to have made this suggestion - dating all the way back to when GBG is new people have posted the idea to have siege camp bonuses be treated independently rather than additively. Most of his ideas thread was a collation of ideas other people have posted over and over in various forums, usually his versions were very watered down to the point of being inconsequential - where this version of the change is decidedly not (and may be pushing things a touch too far even - i don't really think we need the 66.6 cap when the multiplicative alone would have someone with 8 camps still taking 11.1% attrition, and 8 camps is far from the common situation, requiring at least 3 good bordering sectors). I don't really think we can call this "Juber's change".