I thought so but wanted to confirm it. This being the case, the SC/WT change has less of an impact. Swapping sectors for farming will burn up attrition. Holding taken ground doesn't.
I can say for certain that it probably won't affect the bigger player as they can still fight. My concern is for the player that either just started to get into the FoE scene or one that is currently developing; it will put the brakes as well.
Too bad, this "one size fits all" method is for all players in all league categories of GBg, else I would have said maybe make this SC/WT change for the diamond and higher leagues while scaling towards 100% 0 attrition for the lower leagues:
• Bronze at 100% full 0 attrition cap for SC/WT as much as they can be built.
• Silver at 90% full 0 attrition cap for SC/WT as much as they can be built.
• Gold at 80% full 0 attrition cap for SC/WT as much as they can be built.
I am just throwing numbers for example as I don't know how they can be tweaked, but Bronze should be at 100% as to get guilds acclimated to the world of GBg. And with 8 guilds being matched on any map, 1 or 2 are still going to be promoted regardless, so there won't be room for abuse (i.e., creating another guild and jumping to it just to farm the meager rewards in bronze while losing out on all the guild power and level of previous guild).