I am used to every change, I can adapt easily to everything even if I am completely against such changes, I know how is to struggle only with 24 fps a day or enjoy with few ten thousands fps a day from sniping and GbG, but reducing this drastically, as Inno did now, it will have consequences for smaller and newer players which are cursed with this update. Bigger players will just quit this game, or try to find something else to occupy their time after they burnt their atrition in that day, if this is going to hit live.
Now its too late to make this change, this idea with not letting 100% reduction from camps/buldings should have been introduced at the very beggining. You made the majority of players to go for higher stats in their cities, literally, 70% of the player base of this game are speaking about how to increase their stats around GbG to increase their fps/diamonds and goods stocks, and now, what You did? You took everything from them, their hard work, and made them again to change cities to have fps in them?
Personally it doesnt affect me directly, I wasnt playing GbG that hard in the last year and few months, only ocasionally I found some energy to sit and swap few rounds with more than 12k fights, other rounds I just let others from my guild to benefit, I just collected/donated my 6.5k city goods daily to the treasury.
I have my city with 2120/1155 stats, 1.2k fps daily including BG, lots of goods, 6.5k treasury goods and the reason I play right now IS TO HAVE 31 GBS, I do love them, even if some of them are worse in my city, I do like to collect them and none could change my mind to delete them
)
So I can survive, but the problem is for other players which will lose interest in this game and newer players will just not find it attractive being limited.
Right now with this change made me wanting to reach 150 atrition just to be first and I enjoy that, but not for long, I reached 144, maybe next time I can reach 150, I I find the willing to do so.
Thats just my opinion, after testing how things are going now and playing FoE for nearly 10 years (since octomber 2012).