GvG will not see any changes anymore, just as we announced when releasing the Guild Battlegrounds. Only bugfixes will happen.
fwiw, there are plenty of players that have offered to help build a mobile version of gvg. inno could probably crowd-fund gvg if they wanted to. They could make a separate monthly add-on/separate application and people would pay (especially if gvg added some kind of rewards for ranking). There's still a ton of activity and interest for a feature that inno abandoned and tries to hide away.
it's disappointing for inno to rule out future changes despite interest and associated activity.
If you come across any bugs, please report them. We also addressed this topic in the announcement.
Been reporting the gbg unattached flag bug for 2+ years, but it's still happening.
These are against the game rules. If you come across any, please report them to the support team. we will have a look at them and if we can confirm the suspicion, we will ban them. However please not that even if some accounts seem to be obvious multi account, they sometimes not. Maybe a person with their partner created 2 accounts with similar names, maybe someone and their sister play together. These are things you as the player can't see. We of course can't know these things for sure, but we have various tools on our hands to have a deeper look than a normal player.
We have known cases of multi-account/alt account/account purchasing. You've seen in other venues a top player openly admit to this. That player has been reported countless times and has never received any rule enforcement. We can look at GBs, fights, activity. No bans. No GBs deleted. No alt accounts were removed/deleted/etc. Cannot emphasize enough that these are 100% confirmed and admitted and reported.
Same situation here: If you believe someone is using any tools, just report them. Reporting does not harm anyone, but we need them to have a manual look at them in the first place.
We've seen how this goes. Even blatant examples continue to go unenforced. and if enforcement comes, it's very lighhanded.
As a community, there has been overwhelming feedback about the frustrations and/or desires for some of these things. Of course, the discussion around certain topics is limited due to DNSL, but it's also common knowledge that these topics are a major concern of the majority of highly active players. Your response now is appreciated.
We're willing to try to look at these topics from your POV, but we also ask that you look from our POV. When we go through proper channels and yet nothing changes, we feel ignored and put off. (I'm not speaking for *everyone* but my platform does give me a good pulse of the highly active player community)
Same for changes that feel urgent to us, but are low priority for innogames. Heal All and the 2021 GBG battlegrounds matchmaking are both good examples of items that were "high priority and urgent" among the active player community, and yet took many months for innogames to address. Many of the features, events, additions, etc that were released during that time were "low priority and no urgency" for the same player community.
That is the disconnect causing discontent and and feels of being unheard. Poor communication. Poor/No Transparancy. No Roadmap for the future. Backwards prioritization. Lack of urgency. We provide feedback about what's important to us - and in return we get a bunch of junk that we don't really want. (Of course if it's there we'll use it, but we'd have rather our other concerned addressed first. PVP Arena, Guild Perks, Event Hub, and Castle System are all good examples. New Settlements might go on that list too depending on who you ask.)
I'm not aware of innogames doing widespread user surveys. I've seen them for when players have quit playing, and I've heard of them for newer accounts. I got a survey on my iron age EN7 world. Generally speaking, someone in a new iron age city has no clue about what's going on or game balance, so their feedback is from starry eyes, not long built in-game experience.
Looking at user behavior/data alone doesn't always tell the whole story. Someone might do a zillion gbg fights for several months, then finally just quit due to burnout - the data would say gbg was good because of engagement while totally missing the burnout aspect. A lot of people might use pvp arena, but that doesn't mean they prefer that over another feature. Even GvG usage - the game is completely different now than 5 years ago. 5 years ago, GVG was a massive grind and unsustainable for newer players. They didn't have enough attack and the unit loss was hard to manage. Now it's easy to build attack and accumulate units quickly. There is a much large pool of players capable of regular/sustainable gvg participation.