Darrth Eugene Vader3
Emperor
- Reason
- To enhance Incidents that up to date are just static items that appear around the city and exterior areas by giving to a few new ones the ability to move. Their movement may give them the possibility of not catch/collected at the first attempt by the player giving a bit of fun.
- Details
- New animated incidents that will walk or fly around the city. when catch / clicked by the player they will reward the player like any other incidents when collected.
- Balance
-
The new incidents will not increase the number of incidents that currently appear at the city at the same time, or during a day. They will be just another random possibility of incident to appear at the city without altering the current incident rates programmed.
The reward given will be according to the category assigned when designed (common, rare, etc,)
- Abuse Prevention
-
No abuse possible. Players would collect these incidents in the same way they can collect current incidents.
Players can not influence when or how many of these incidents will appear, and can not influence what rewards they will provide.
- Summary
- Add a few more Incidents to the list of possible incidents that can appear at the city. These new incidents will have animation so they can move/walk/fly around the city.
- Have you looked to see if this has already been suggested?
- Yes, nothing seen about incidents that could move/walk/fly around the city.
- Visual Aids
- None.
The current Incidents in the game have no or very little animation, just a glowing effect. I propose a new type of incidents that move around the city like current animated population or other items that walk or fly around the city.