Emberguard
Emperor
How would you feel about this as an adjustment?Whatever adjustment you gonna make, if you do not cancel deactivating the perks, you can scrap the whole idea.
Only if there is SOME WAY to keep/upgrade the perks continuously, then we can talk about it at all.
Perks: keep the 3 week reset -but- also do the following:
Permanent Perk Bonuses / Guild Alterations: for each perk activated in a cycle, gain or level up a corresponding permanent Guild Perk. The levelling up of permanent Perks wouldn’t need to be massive for each level due to having a permanent effect. Perhaps something that would take a year to max out any one “branch” of Permanent Perk.
We have 10 options to choose from each round, and from what I gather there's more Perks than what we've seen this time round. So it would take a long time to max out all possible Guild Perk paths IF Inno was interested in really fleshing it out to have a Permanent Perk.
This could then go a few different ways. You could make the 3 week cycle to level up the permanent part result in a 3 week temporary negative trait (while the permanent trait is only positive) -OR- you could incorporate permanent negative traits into the permanent part as well (possibly removing the negative from the 3 week cycle)