Darrth Eugene Vader3
Emperor
- Reason
- To add a new challenge to the game.
- Details
- See Proposal above
- Balance
- Higher eras cities tend to be larger due to more expansions available,, then a larger city may have advantage than smaller cities from lower eras for certain events. If for balance reasons the requirements to win rewards in these Short Events for higher eras may be different than in low eras.
- Abuse Prevention
- None identified. Open to discussion.
- Summary
- New short event activity offering rewards for a game activity performed during a time period defined. Rereawrds value and requirements to achieve next reward to increase each time during the event.
- Have you looked to see if this has already been suggested?
- Yes, none similar proposal identified. DSNL reviewed.
- Visual Aids
- None
Proposal:
Not a change of current seasonal or special events we have now, those to continue as currently designed. Not a change to the historical events we had earlier.
Add a new type of event that only requires to complete a task as many times possible for a limited period of time. Rewards given by the event are given upon to complete the given task by a required number of times, as the event advances the next reward is better than the previous one, and the requirement to win them increases too. Requirements to complete the reward goal may be balanced by era of the player. Event ends after Player win all rewards or after event time period ends.
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Example:
Title: Battle Short Event Duration: 5 Days
Requirement: Complete/Win Battles (any battle in the game is valid for the event: Continent Maps, GE, GBG, Quests, PVP Arena, Neighborhood Battle, etc.)
Total of Rewards in the event: X, up to 25? (Developers to define, not just one reward per day).
Requirement to Win Reward #1: Win 10 Battles
Requirement to Win next Rewards: Win X Battles, To increase after each reward, not necessarily in same intervals.
Game to record number of battles won by the Player since event start date/time and pop up a message announcing the goal reached, reward won and requirement for next reward.
Example: Congratulations: You have completed 75 battles in the event and receive Reward #3: 50 FPs (added to FP packages at Inventory) Next Reward (description of reward) at 125 battles
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There could be events based on other aspects of the game: Supplies collection from Buildings, Negotiations, Goods production, Coins Collection, etc.
Not a change of current seasonal or special events we have now, those to continue as currently designed. Not a change to the historical events we had earlier.
Add a new type of event that only requires to complete a task as many times possible for a limited period of time. Rewards given by the event are given upon to complete the given task by a required number of times, as the event advances the next reward is better than the previous one, and the requirement to win them increases too. Requirements to complete the reward goal may be balanced by era of the player. Event ends after Player win all rewards or after event time period ends.
====
Example:
Title: Battle Short Event Duration: 5 Days
Requirement: Complete/Win Battles (any battle in the game is valid for the event: Continent Maps, GE, GBG, Quests, PVP Arena, Neighborhood Battle, etc.)
Total of Rewards in the event: X, up to 25? (Developers to define, not just one reward per day).
Requirement to Win Reward #1: Win 10 Battles
Requirement to Win next Rewards: Win X Battles, To increase after each reward, not necessarily in same intervals.
Game to record number of battles won by the Player since event start date/time and pop up a message announcing the goal reached, reward won and requirement for next reward.
Example: Congratulations: You have completed 75 battles in the event and receive Reward #3: 50 FPs (added to FP packages at Inventory) Next Reward (description of reward) at 125 battles
====
There could be events based on other aspects of the game: Supplies collection from Buildings, Negotiations, Goods production, Coins Collection, etc.