tfgibber
Farmer
- Reason
- Enhances GvG by upping the stakes, rewarding guild play and diminish ghosting while keeping the existing structure and ease of entry for all guilds. Makes game more playable as time is spent fighting other guilds that enjoy GvG and play it. Cuts down on the "troll" factor. Anytime you can cut this down, player retention and engagement will go up.
- Details
- When a guild is removed from a map in GvG, they would not be able to land in that age for 7 days. This is similar to the 7 day waiting period for individuals who change guilds. The programming already exists for a 7 day wait that could be applied to a guild and age or it could simply be a matter of comparing the guild's log to the last time they were removed and whether the Landing Zones were available to them.
- Balance
- All other game features would be unaffected
- Abuse Prevention
- There's nothing to abuse here. It removes abuse
- Summary
- A 7 day wait to reland would encourage more fighting on the maps, potentially opening up more areas for more guilds. GvG campaigns are spread out over many days and sometimes weeks, this creates an incentive for guilds to attempt to hold land and fight for it, rather than just bleed each other dry.
- Have you looked to see if this has already been suggested?
- It has not been suggested but is on the DSNL, but there's always an exception to the rule. :)
When a guild is removed from a map in GvG, they can not land on that map for another 7 days. Any other age map would be unaffected.
This will greatly improve the GvG environment with minimal effort on Inno's part.
This will greatly improve the GvG environment with minimal effort on Inno's part.