Dessire
Regent
What you are going to read could be a suggestion, but no . . I want first know your opinions and based on your opinions, decide if make a suggestion in the corresponding forum section.
Imagine 3 corporations competing/fighting to acquire the "privilege" to build and develop their technology in the next era (venus or the next one after venus).
Imagine that, instead of spend FP, gold, supplies and goods to unlock a technoloy of a new era you must complete missions from one of those corporations and as rewards, you earn the same things as always (diamonds, medals, goods, gold, units, etc) but also a technology related to that corporation.
The tech tree of the new era is empty and you must complete it by earning technologies. like an album of stickers.
in the first mission of the new era, all corporations offers you a technology which unlocks, for example, a house. the design of the house should be different, depending on the corporation. the amount of population, gold, time production, etc should depend on the choosen corporation.
for the second mision something similar, you can choose which corporation you want to help and at the end you unlock the second technology to investigate (?) or maybe for the first mission, you can choose one between the 3 corporation, for the second you can choose between the first you picked or corporation 3 (?) or what about "if you choose A then for the next mision you can pick A and C but not B and then for the third mission you can choose between A,B and C again but for the 4th mission you can choose between 2 (?).
one corporation could be one dedicated to war, the second one to production and the third one a balance between the two previous ones (?)
At the end, you can build 2 great buildings. One great building should be related to the corporation you helped the most, and the second great building for the second corporation you helped more times (?) the second great building should have it's bonused divided by two because you didn't pick that corporations more times than the first one (?)
To give each member of a guild more importance, great buildings of that new era could give to all other members of the guild for gvg and/or GBG bonuses like "all your guild members military units have an extra attack/defense bonus of X%" or "once per day, your guild partners can get X amount of goods by completing negotiations in GBG successfully" something that could make say to guild leaders "oh my . . . I really can't allow this player go , his GB is a good addition to my guild" even when there are another 20 members with the same great building. (another example of skill: killed military units of your guild partners can resurrect after each battle X amount of battles).
If FoE wants to add "alien civilization" this idea could be also used for that, you meet 3 different civilizations and the buildings you can have in your city depends on your desision of "which civilization should I help now?".
Imagine 3 corporations competing/fighting to acquire the "privilege" to build and develop their technology in the next era (venus or the next one after venus).
Imagine that, instead of spend FP, gold, supplies and goods to unlock a technoloy of a new era you must complete missions from one of those corporations and as rewards, you earn the same things as always (diamonds, medals, goods, gold, units, etc) but also a technology related to that corporation.
The tech tree of the new era is empty and you must complete it by earning technologies. like an album of stickers.
in the first mission of the new era, all corporations offers you a technology which unlocks, for example, a house. the design of the house should be different, depending on the corporation. the amount of population, gold, time production, etc should depend on the choosen corporation.
for the second mision something similar, you can choose which corporation you want to help and at the end you unlock the second technology to investigate (?) or maybe for the first mission, you can choose one between the 3 corporation, for the second you can choose between the first you picked or corporation 3 (?) or what about "if you choose A then for the next mision you can pick A and C but not B and then for the third mission you can choose between A,B and C again but for the 4th mission you can choose between 2 (?).
one corporation could be one dedicated to war, the second one to production and the third one a balance between the two previous ones (?)
At the end, you can build 2 great buildings. One great building should be related to the corporation you helped the most, and the second great building for the second corporation you helped more times (?) the second great building should have it's bonused divided by two because you didn't pick that corporations more times than the first one (?)
To give each member of a guild more importance, great buildings of that new era could give to all other members of the guild for gvg and/or GBG bonuses like "all your guild members military units have an extra attack/defense bonus of X%" or "once per day, your guild partners can get X amount of goods by completing negotiations in GBG successfully" something that could make say to guild leaders "oh my . . . I really can't allow this player go , his GB is a good addition to my guild" even when there are another 20 members with the same great building. (another example of skill: killed military units of your guild partners can resurrect after each battle X amount of battles).
If FoE wants to add "alien civilization" this idea could be also used for that, you meet 3 different civilizations and the buildings you can have in your city depends on your desision of "which civilization should I help now?".