I wonder, why everything has to give citizens?
Even the new building from previous event (now on the live servers) give citizens while it is a arena.
On the live server i have 150k jobless citizens, and not one residential building.
My opinion, take a second look at buildings, are there really living citizens in there or not?
What does the rest think of this?
Two reasons:
- since they provide population, it is easy to make room for them by removing houses (for beginning to mid-level players)
- dwellings are the easiest pre-existing type to add useful features onto, without having to design a new mechanic
Most event buildings are based on the mechanic of dwellings. There are about six basic types of buildings in the game:
- Dwellings: provide population, can be harvested every x amount of time
- Production: 6 options to produce supplies (or something else) at different time intervals, productions incurs no cost
- Goods: produces one age specific good with 3 different time options, costs coins and supplies (and sometimes goods) to start
- Cultural: provides happiness, cannot be harvested, needs road
- Decoration: provides happiness, cannot be harvested, does not need road
- Barracks: trains one specific unit with a maximum number of brackets for each single unit to train
- Other: wishing well (random production) and victory tower (harvested once per week) for instance
In the beginning, most event buildings were one of those types of buildings, at peak efficiency. Golden dwellings (haunted house), production buildings (confectionary), cultural (graveyard) and decorations (Tree of Love).
Making variations of the other types of building is harder. Haven't seen a variation on the barracks since the color guard, and the color guard and drummer barracks are just a waste of space.
After continuing complaints about dwelling-type event buildings that required advanced players to add cultural buildings while the extra population wasn't needed, Inno started offsetting the population boost with built-in happiness. So that problem is solved.
Your main concern is: why have (more) citizens? I don't need them! True, advanaced players don't, once they have a number of event buildings. But it is not all about you. : )
Every event building has features that some players find less useful. As long as many or most do, Inno has made a good new building.