Check out all the spoilers we have for the upcoming Guild Expedition Level 5!
You can discuss everything about GE5 spoilers here (click)!
I wanted to try out the new Spoiler section, so here's all the information we have so far about the new Guild Expedition Level 5! Note: All of this is speculation based on assets than have been added to the game. Nothing is officially confirmed yet, but based on past history you can be pretty sure what you see here will come eventually
We have a brand new Chain Set, the Feathered Serpent Statue!
The main rewards from GE5 seems to be a new chain set, with the Feathered Serpent Statue as the main building. It's a 3x2 residential building, which means a road connection is required. Stats are never known at the spoilers stage, so we won't know more about that until it comes out on beta. We currently have three levels of the main building:
There are three chain buildings, each with three different looks. All of these are 2x2 and will be placed behind the main building, similar to the Winter Train. They are decorations, so do not require any road connections.
We also have an asset showing how the chains might looks!
There are also some other new buildings and updates to existing buildings!
The map background for GE5 brings us back to a "Lush" environment after the flames and lava of GE4! The code name for GE5 is "Lush", as "Vulcane" was the for GE4.
Thanks to @beelzebob666 for compiling it, and thanks to @Consurator SImoff for making this really cool dragon drawing on top of it!
We also have some new mechanics this time around, centered around some new "Fortifications". There have been quite a lot of heavy discussion around them, but with the latest information about them it seems like we now have a good idea
We also have some new achievements, hinting at some new mechanics related to City Defense perhaps?
The current speculation is that Impressive Architect is for building fortifications and Impressive Penacho for completing GE5 (like the volcano achievement for GE4). The Impressive Defender one is interesting, might hint at City Defense boosts being useful in GE5? The name suggests you'll be able to "defend" encounters, but what that might entail we don't know
Another reason City Defense might be relevant is that the Info Screen shows a City Defense symbol:
There is also a hint in the code that the attack option to complete an encounter will be replaced by a "Defend" option:
Linked to Guild Expedition Level 5 are also several portraits.
Some new selection kits also relate to the expedition, which seem to combine some of the special rewards.
Finally, let me end this post with all of the updated "collection" assets. Most assets in the game are combined into big assets that show a bunch of smaller assets, GE is no exception to that:
There are some more, but none with new assets.
You can discuss everything about GE5 spoilers here (click)!
You can discuss everything about GE5 spoilers here (click)!
I wanted to try out the new Spoiler section, so here's all the information we have so far about the new Guild Expedition Level 5! Note: All of this is speculation based on assets than have been added to the game. Nothing is officially confirmed yet, but based on past history you can be pretty sure what you see here will come eventually
Update 20/10 (MooingCat): As more and more images are found I'll add them to this post so we can have them gathered in one place
Update 20/11 (MooingCat): Fixed broken image links (and wow, it has really been over a month since we got anything new )
Update 12/01 (MooingCat): Updated fortifications assets have been added to the game
Update 16/01 (MooingCat): GE5 icon has been updated, added "decoration" building, updated fortification "relics".
Update 22/01 (MooingCat): Added GE5 background, fixed updated fortification assets
Update 12/02 (MooingCat): Added achievements, info screen, updated fortification assets, updated "limited" building inactive version.
Update 25/02 (MooingCat): Moved thread to the new spoiler section, added upgrade kits!
Update 25/02 (NoVa): Added portraits.
Update 01/03 (MooingCat): Added code / mockup of new "defend" and "build" parts of the GE5 popup for completing an encounter.
Update 08/03 (NoVa): Added selection kits.
Update 20/11 (MooingCat): Fixed broken image links (and wow, it has really been over a month since we got anything new )
Update 12/01 (MooingCat): Updated fortifications assets have been added to the game
Update 16/01 (MooingCat): GE5 icon has been updated, added "decoration" building, updated fortification "relics".
Update 22/01 (MooingCat): Added GE5 background, fixed updated fortification assets
Update 12/02 (MooingCat): Added achievements, info screen, updated fortification assets, updated "limited" building inactive version.
Update 25/02 (MooingCat): Moved thread to the new spoiler section, added upgrade kits!
Update 25/02 (NoVa): Added portraits.
Update 01/03 (MooingCat): Added code / mockup of new "defend" and "build" parts of the GE5 popup for completing an encounter.
Update 08/03 (NoVa): Added selection kits.
@beelzebob666 - First posted a lot of the assets, compiled the background images into one full map!
@NoVa - First posted a lot of the assets!
@MooingCat - First posted a lot of the assets, compiled this thread!
@Emberguard - First posted Loading Screen!
@Flo0Fil2L0 - First posted that this was related to GE5!
@Consurator SImoff - Made a really cool drawing of a dragon on the GE5 background!
@NoVa - First posted a lot of the assets!
@MooingCat - First posted a lot of the assets, compiled this thread!
@Emberguard - First posted Loading Screen!
@Flo0Fil2L0 - First posted that this was related to GE5!
@Consurator SImoff - Made a really cool drawing of a dragon on the GE5 background!
We have a brand new Chain Set, the Feathered Serpent Statue!
There are three chain buildings, each with three different looks. All of these are 2x2 and will be placed behind the main building, similar to the Winter Train. They are decorations, so do not require any road connections.
"Feathers" |
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"Spikes" |
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"Scales" |
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Upgrade Kit Feathered Serpent Statue | Selection Kit Feathered Serpent Statue | Selection Kit Chain Buildings |
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We also have an asset showing how the chains might looks!
There are also some other new buildings and updates to existing buildings!
Two existing buildings have received an additional level!
And we also have a brand new building, which based on the naming appears to be a new limited building? Exactly how it works we don't know of course, but personally I think it would be cool if it was active while GE was active, inactive during the break. Would also be cool if it did something for GE5, but it's probably just a regular limited building
Ritual Flame Level 3 | Sacred Sky Watch Level 3 |
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And we also have a brand new building, which based on the naming appears to be a new limited building? Exactly how it works we don't know of course, but personally I think it would be cool if it was active while GE was active, inactive during the break. Would also be cool if it did something for GE5, but it's probably just a regular limited building
"Expedition22" (Active) | "Expedition22Decoration" (Inactive) |
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The map background for GE5 brings us back to a "Lush" environment after the flames and lava of GE4! The code name for GE5 is "Lush", as "Vulcane" was the for GE4.
Thanks to @beelzebob666 for compiling it, and thanks to @Consurator SImoff for making this really cool dragon drawing on top of it!
We also have some new mechanics this time around, centered around some new "Fortifications". There have been quite a lot of heavy discussion around them, but with the latest information about them it seems like we now have a good idea
We still don't know much of the details, but we know that fortifications can be built on encounters in GE5 (similar to GBG buildings) and will provide a benefit for that encounter. In the table below I've also included some speculation on benefits, that will be updated as we learn more.
Based on information texts that have been added, we know that (at least some, possibly all) encounters in GE5 have building slots where you can build these fortifications. You'll also get a warning if you have fortifications left to build, but you can disable that if you want to. Fortifications will most likely cost resources like goods to be placed, there was a part in the code with some fake placeholder costs which were all goods, but I can't find that anymore. Anyways, here are some of the relevant info texts:
Each fortification will give a bonus, so far we have a pretty good indication of what three of these will be. The first two have been added in a "_createFortificationBoost" function, while the third is based on speculation on the name itself:
"negotiation_option_reduction": probably reduces number of options when negotiating.
"negotiation_resource_discount: probably reduces the amount of each resource required
"icon_bonus_infiltration": probably infiltrates the army like you can on the continent map.
We also have "relic" symbols with each of the fortifications, so when you have a fortification active you will probably get a symbol on the left side of the screen like you do when a relic is available:
We also have a "fortification flap" and a "ge_image_fortress_bg", which are probably for the screen/popup where you build fortifications:
@NoVa has made a mockup of what it might look like, though that's just speculation
Looking into the code, there's this snippet from the function to create the popup that appears when you click on an encounter in GE5:
Based on that I made a quick mockup. As you can see the first part is different as well, read on to learn more about that!
Name | Great Warrior Temple | Jaguar Warrior Temple | Eagle Warrior Temple | Temple of Infiltration | Cochimetl Statue | Tlacotzontli Statue | Zacatzontlie Statue |
Asset |
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Benefit (speculation): | Help fighting? | Help fighting? | Help fighting? | Infiltrates encounter fight? | Reduce negotiation options / negotiation discount? | Reduce negotiation options / negotiation discount? | Reduce negotiation options / negotiation discount? |
Based on information texts that have been added, we know that (at least some, possibly all) encounters in GE5 have building slots where you can build these fortifications. You'll also get a warning if you have fortifications left to build, but you can disable that if you want to. Fortifications will most likely cost resources like goods to be placed, there was a part in the code with some fake placeholder costs which were all goods, but I can't find that anymore. Anyways, here are some of the relevant info texts:
Code:
GEFL|Activate/Deactivate the confirmation window that appears when you have at least one unused fortification building slot left (per encounter). This only applies to the fifth level of the Guild Expedition.
GEFL|Attention
GEFL|For this enounter there is at least one empty slot left to build a fortification. Are you sure you want to continue?
GEFL|Guild Expedition Fortification Notification
GEFL|Guild Expedition Fortification Notification active
GEFL|Guild Expedition Fortification Notification inactive
Each fortification will give a bonus, so far we have a pretty good indication of what three of these will be. The first two have been added in a "_createFortificationBoost" function, while the third is based on speculation on the name itself:
We also have "relic" symbols with each of the fortifications, so when you have a fortification active you will probably get a symbol on the left side of the screen like you do when a relic is available:
We also have a "fortification flap" and a "ge_image_fortress_bg", which are probably for the screen/popup where you build fortifications:
@NoVa has made a mockup of what it might look like, though that's just speculation
Looking into the code, there's this snippet from the function to create the popup that appears when you click on an encounter in GE5:
Code:
this._isLushDifficulty && (this._defenseComponent = this._addComponent(this._negotiationComponent.get_x() + this._negotiationComponent.get_width() + 6 | 0, p.gettext("GEFL|Defense"), "ge_icon_build", p.gettext("GEFL|Build"), 0, "GuildExpeditionSolveEncounterTooltipWindow/DEFENSE_CLICKED", !1),
Based on that I made a quick mockup. As you can see the first part is different as well, read on to learn more about that!
We also have some new achievements, hinting at some new mechanics related to City Defense perhaps?
Impressive Architect | Impressive Defender | Impressive Penacho |
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|
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The current speculation is that Impressive Architect is for building fortifications and Impressive Penacho for completing GE5 (like the volcano achievement for GE4). The Impressive Defender one is interesting, might hint at City Defense boosts being useful in GE5? The name suggests you'll be able to "defend" encounters, but what that might entail we don't know
Another reason City Defense might be relevant is that the Info Screen shows a City Defense symbol:
There is also a hint in the code that the attack option to complete an encounter will be replaced by a "Defend" option:
We have this bit of code from the function to generate the window that appears when you click on an encounter (to get battle/negotiation options).
The first part of the code "(this._isLushDifficulty = d)" checks if the current level is GE5 ("lush"), then the next bit of code (between "?" and ":") is what it looks like if it is level 5, the final part how it looks like if it's not level 5.
I've broken it down to pseudocode to make it clearer:
I made a mockup of how it might look (without the defense part mentioned further up):
Code:
this._attackComponent = (this._isLushDifficulty = d) ? this._addComponent(-5, p.gettext("CASY|Battle"), "ge_icon_defense", p.gettext("GEFL|Defend"), b.getGuildExpeditionBigEncounterBattleCastlePoints(), "GuildExpeditionSolveEncounterTooltipWindow/ATTACK_CLICKED") : this._addComponent(-5, p.gettext("CASY|Battle"), "ge_icon_attack", p.gettext("Attack"), b.getGuildExpeditionBigEncounterBattleCastlePoints(), "GuildExpeditionSolveEncounterTooltipWindow/ATTACK_CLICKED");
The first part of the code "(this._isLushDifficulty = d)" checks if the current level is GE5 ("lush"), then the next bit of code (between "?" and ":") is what it looks like if it is level 5, the final part how it looks like if it's not level 5.
I've broken it down to pseudocode to make it clearer:
Code:
If GE Level 5:
Add following components: Castle System Points, Defense Icon, "Defend" Text
If GE Level 1-4:
Add following components: Castle System Points, Attack Icon, "Attack" Text
I made a mockup of how it might look (without the defense part mentioned further up):
Guild Expedition Level 5 (mockup) | Guild Expedition Level 1-4 (how it looks in-game now) |
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Linked to Guild Expedition Level 5 are also several portraits.
Quetzpallea |
Quetzalli |
Coatl |
Nahuatl |
Citlalicue |
Ahuatzi |
Patlee |
Teiuc |
Nochtli |
Eztli |
Ohtli |
Yolihuali |
Huitzilin |
Citlalee |
Necahual |
Chimalli |
Tonalnan |
Tonatiuh |
Some new selection kits also relate to the expedition, which seem to combine some of the special rewards.
reward_icon_selection_kit_GEX1 |
reward_icon_selection_kit_GEX2 |
reward_icon_selection_kit_GEX3 |
reward_icon_selection_kit_GEX4 |
Gate of the Sun God + upgrade Face of the Ancient + upgrade | Ritual Flame + upgrade | Tribal Square + upgrade Sacred Sky Watch + upgrade | Terrace Farm + upgrade Fountain of Youth + shrink kit |
Finally, let me end this post with all of the updated "collection" assets. Most assets in the game are combined into big assets that show a bunch of smaller assets, GE is no exception to that:
There are some more, but none with new assets.
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