A new feature to the game - Challenge another player to combat!
The challenge could work like this:
•1 Clicking on a player name would have an additional option to “Challenge” in the pop-list.
•2 The player would be sent an event notice, and the opponent would have the option to accept. Only one challenge could be issued at a time, it must be accepted, declined, or rescinded.
•3 If accepted, both opponents choose an army from any existing troops, not relevant to age of opponents, all attack and defense bonuses apply, as in current battle procedure.
•4 Battle begins on random terrain, and follows the game's battle procedure.
•5 Each opponent would have the option to abort or surrender, as in current battle procedure.
•6 Should the battle become interrupted, each player would have the option to resume battle, as in current battle procedure.
•7 No score or option to plunder would be awarded to the victor, this ensures that battles could not be forfeited for profit to the victor.
•8 Troop losses and casualties during combat would be effective to armies at the end of battle, as in current battle procedure.
•9 The challenge would not be relevant to any 24 hour attack/polish/motivate timer, a challenge could be initiated or repeated immediately and consecutively.
This feature would have no positive effect on any player’s city, only an ego boost for the victor, the result would be a negative effect on the player’s army by injuring troops. With no positive rewards, there is no possibility of cheating the game. The challenge would have the similar characteristics of playing a live game of chess against another player; it would add a new optional method of spending time in the game, now that the AID button has made time less valuable.