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Feedback Wildlife Event 2026

Didn't really care for the Candy Crush clone much. I just completed the quests all the way through. In the time I had played it, it still frustrates me with paws not dropping when clearing large amounts of tiles (I am talking like 5 or 6 star ones). There is no real mechanic behind this other than just popping willy nilly, hence why it wasn't my favorite.

However, no one did tell me that to get koi ponds I had to put a building down, get fragments to a certain kit, and let the good times roll. So, I was missing 4 regular levels of said building that I wind up buying it from the store (since I had the gold and silver upgrades as well) to place it in my city for producing such for the future. I know I will get a kit at about a little over a month, but it's better than nothing. Oh, and I bought the two kits with the left over coin.

As I am still pondering on how in the hell Inno get their logic from when it comes to placing a value on said items in the store when the old DS gives more when a player goes ham on that day for the item they want. I can easily get 10 to 15 of said item through the old way. Let's take the Zen Harmony kit, that costs 12 coin to get 1 of. If I had the old DS and timing's good, I would have gotten about 15 of them by concentrating on getting chests. 15 Zens would cost me 180 coin outright. The old DS gives out 1 per drop on a good moon. The new way gives only 1 coin on a good moon. In short, for the cost in the store, I would have hogged in 180 kits if I am getting 1 coin per chest when the DS triggers.

Do you see where the problem lies? You have to make them 1 coin each in the store as that's only fair. By pricing them more you are telling us that you placed the odds of receiving a special is 0.0001% rather than it's supposed current percentage. Or, do what I had stated a long time back when we have this conversation about how items should be priced where you placed the prices, gather the average price for the items and give that amount as a special. For instance, if the item special price averages out to 12 coin, then we should get 12 coin each time a DS triggers. It will give us that decision to either spend on something cheaper (example 9 coin) or pursue something more pricier (example 15 coin) to spend our coins on, or we will just stay with buying the average priced item (the one that costs 12 coin). If I hit the daily trigger at 10 times, at 12 coin, I would have gotten 120 coin in the lot. If I spend for the cheap item, I would get 13 items. If I spend for the average priced item, I would get 10 items (well for my effort of getting that far). If I spend for the pricier item, I would have 8. This would coincide with the possibilities that the old DS had where rarer DS's have a small chance of receiving while common DS's have a higher chance of receiving each time a player triggers that DS in the minigame.

Also, can't stress this enough, but can we remove the unlocking condition and the limitation of items? Items should be always available. You didn't see a limitation when a person tries for a DS they want, now did you? And the unlock condition is just a waste in my opinion as a player has to waste coins to get a DS unlocked. That negates the daily switch in the old DS, if and when a player gets the item they wanted in their sights so they can get many of.
 
Did you guys make it to 475 for the last upgrade before the ascended upgrades? I dont remember if it was 475 for sure, I know 550 was the last ascension.

No.
We have probably played the game wrong. Worrying to much about Baron Arsnic and trying to get loads of points and flutter coins when we should have been collecting paws.

Funnily enough in the Winter event on live, I am concentrating on collecting keys. I have all the keys, but still have 7 days of the baron left (with two days left) and I'm in Amateur. The opposite of what happened here in Wildlife.
 
No.
We have probably played the game wrong. Worrying to much about Baron Arsnic and trying to get loads of points and flutter coins when we should have been collecting paws.

Funnily enough in the Winter event on live, I am concentrating on collecting keys. I have all the keys, but still have 7 days of the baron left (with two days left) and I'm in Amateur. The opposite of what happened here in Wildlife.
Thats crazy because I was a mere 5k points ahead of you in the ranking (1,167,000). You must have been going for all those 6 star chests??
 
To validate my previous point, mate, did you get any paws dropped down after clearing that massive amount? This was what I was talking about in my previous post on why I don't like this minigame very much.

I really can't remember ... which suggests it didn't happen. The paws seem to be really unevenly scattered each time you play it, and clearing masses of blocks in one go (I think that one might have been 19k points) didn't seem to make a difference.

How many paws .. why some have no blocks of one or two colours ... it's all just a bit random.
 
Yes. So you could do the event every day and end up with a half built event building.
No thanks.
I ended with level 7 with my luck 7 paws in 3 moves in a row and still love this event all is best, mechanic (but it can be longer event (like winter) for chance to have main building on gold level) best soundtrack (I downloaded it and listening it) and it need more upgrades for old buildings like ascedent mountain reserve or panda reserve) and most important thing what it need is longer questline
 
It's the most horrible type of event. And nothing interesting, like i've already say i won't play this event on live....
 
This is it based on luck I need same luck on live server
Yeah, I don't do luck. I need skill to play.
Yes. So you could do the event every day and end up with a half built event building.
No thanks.
Hence why this and the Fall Event were not my favorites in terms of playing. Too much stress in trying to get event progress, either way. I just finish the quests to get my badge and move on.
and st. patrick/felloship? that is realy bad this is the best. Everyone have own feedback
It's best for me as I don't pursue the end of town chests (again, luck factor is a turn down for me) but progress in the game to get a maxed event building from. I can hang towards upper silver in the league since I don't spend anymore to bother going into gold. It's pretty much play a town for an hour to get it all set up with completing tasks until time comes to just let it to go so it can be collected later without having to come back to it constantly.
 
I didn't get the last main building upgrade but I did get three moose mnt, 8 hippo lagoons and safari flamingo paradise. Not sure i'm doing that on live seems how QI buildings are better and smaller.
 
I didn't get the last main building upgrade but I did get three moose mnt, 8 hippo lagoons and safari flamingo paradise. Not sure i'm doing that on live seems how QI buildings are better and smaller.
Yes QI buildings are better If it will for me go same way They will have to incerase capacity (in shop) for neo ziggurath 1st season and I bought 2 level 2
 
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