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Feedback Wildlife event 2025

Kronan

Regent
Interesting observations and statements. Considering your knowledge and intellect I’m sure you’re familiar with something called: RNG manipulation.

I leave this to an Orwell book we've all read - Animal Farm.

"All animals are equal, but some animals are more equal than others"

becomes..

"All RNG values are derived equally (aka fairly), but some RNG results are more equal than others"
 
Interesting observations and statements. Considering your knowledge and intellect I’m sure you’re familiar with something called: RNG manipulation. If your observations are correct it’s a flaw in the design. As the mechanics are susceptible for it. I won’t explain it for obvious reasons but it does presents a mild risk. This is however under the assumption your observations are correct.
The rankings in events are certainly a smoking gun of FOMO. The strongest with events reliant on RNG over skills. I overestimated the winter event’s shifts in the final hours though. Personally based off previous years, I suspect the wild life to have some significant shifts in the last days. Particularly at the live servers with the golden tickets.
Keep in mind that Inno is German. RNG manipulation is illegal!
 

Kronan

Regent
last 10 tickets

1​
16355​
8​
2​
16500​
3​
3​
16095​
4​
4​
10610​
1​
5​
11260​
4​
6​
12770​
2​
7​
11340​
5​
8​
13430​
3​
9​
15210​
6​
10​
9895​
2​
Tot
133465​
38​

You don't have column headings, so can I assume these?

LEFT - ticket attempt #
Center - League Points accrued for that ticket
Right - paws won
 

drakenridder

Marquis
Keep in mind that Inno is German. RNG manipulation is illegal!
I’m referring to it in a gaming context. Not something like a rigged RNG system. Not sure if we’re on the same page here. I’m talking about the observations suggesting that the odds in the winter event was affected by player’s conditions. Which I’m not fully convinced off. In terms of legality. Abusing or exploiting flaws are prohibited according to the game rules. I doubt this is something that has to do with German law. Much more with common sense and normal basic rules for almost any game.
I’ve been pointing out a potential flaw to alert the devs. If the observations are correct, it is a flaw that presents a risk. Personally I’ve not observed it. My post was purely a warning regarding the made observations.
 
Last edited:

CDmark

Viceroy
Well that's easy : not think about it til the end of the last day when you can decide if the distance you'd need to make up is worth the cost ;)
Well, to pile on to the conspiracy theories, this has happened before. I believe it was McBluefire that complained (forget the event, think a day was added by Inno) bcs with the extra day, now people can spend more, make gold league even further, so EVERYONE has to spend more. Nothing to do with RNG manipulation, just more time to spend on tickets. To be fair, they did not "add" anything after the fact. But the clock versus the quests being finished was not typical. I do not recall seeing 2+ days after all quests are completed for remaining time. It is usually 1 day and about 10-12 hours in beta, NOT 2 days and 10-12 hours.

Funny thing here. I am usually on top of events especially this one. There have been a few events I played catch up, just RL time issues. Now, IF I had already spent diamonds to be around gold league and there is one more day to play the mini event, I would have to spend more to keep pace. But I didn't here and will not, so I got lucky bcs I usually do spend on this event, like the mini game and who doesn't like gold if you can get it.
 

Kronan

Regent
Well I'm happy for Inno. People are pouring regular tickets and golden ones they've squirreled away - to more boards now, because the league totals are going up fast and really up in the last few hours.

It's NOT the event prize.

It's all about the 200 frags of the EM building in Bronze. Since all the discussion here has sort of revealed the flightplan for the EM design, people are getting a jump on the next 1000 milestone early - with a pretty easy quickstart 200 in Bronze League for this event.

Have fun if you're going to chase owning all the upgrades for that building for the next year :)

Happy New Year!
 
I leave this to an Orwell book we've all read - Animal Farm.

"All animals are equal, but some animals are more equal than others"

becomes..

"All RNG values are derived equally (aka fairly), but some RNG results are more equal than others"
"Randomization is clumpy." Oxford Mathematician (unfortunately he was using birthdates as an example!)
 
I’m referring to it in a gaming context. Not something like a rigged RNG system. Not sure if we’re on the same page here. I’m talking about the observations suggesting that the odds in the winter event was affected by player’s conditions. Which I’m not fully convinced off. In terms of legality. Abusing or exploiting flaws are prohibited according to the game rules. I doubt this is something that has to do with German law. Much more with common sense and normal basic rules for almost any game.
I’ve been pointing out a potential flaw to alert the devs. If the observations are correct, it is a flaw that presents a risk. Personally I’ve not observed it. My post was purely a warning regarding the made observations.
RNG manipulation IS illegal in the GAME, because it's not a free game.
Companies where fined in the past for increasing paying players chance vs free players and other rng manipulation.

Bad coding is not illegal (not legal advice), and the chance of a bad rng generator is quite high, since most of them are not actually good. BUT as long as there is no specific bias that is just a bug to fix.

I too believe that Inno's RNGs are bad code.
In the old Winter/Summer event implementation it was possible to increase the average number of GP progress by about 5%. But now that is not possible anymore because we cannot control when we light the matches (old version).
I suspect the issue was that the time between previous player interaction and clicking to light the next match was an input of the RNG generator.
Since that is a player input it might seem random, but player can control it.

Some of the event building with random generation production had suspect same production for a few consecutive days after release... then it became random.
This might be bad/good luck, percentage are not high but still possible, or it might be just be a bug that was fixed after 5 days, without announcing it (example: Jester's Stage BP production).
 
Well I'm happy for Inno. People are pouring regular tickets and golden ones they've squirreled away - to more boards now, because the league totals are going up fast and really up in the last few hours.

It's NOT the event prize.

It's all about the 200 frags of the EM building in Bronze. Since all the discussion here has sort of revealed the flightplan for the EM design, people are getting a jump on the next 1000 milestone early - with a pretty easy quickstart 200 in Bronze League for this event.

Have fun if you're going to chase owning all the upgrades for that building for the next year :)

Happy New Year!
Did you expect player to NOT use their remaining golden ticket on the last 24 hours?
 
Has anyone calculated how many coins we get in total?
No, I at least didn't. But I'm sure it will be included in any video that is published (tomorrow I suppose).

Daily reward: 20 coin (22 or 23 days)
Rush quest (2 out of 3): 10 coins. 30 total rush quest.
Daily quest (2 out of 3): 20 coins. 21 total daily quest total.
The third quest contained a ticket.
Challenge quest (average): 8.55 (10 coin @48% & 15 coin @25%). 21 total daily challange (or 22 if we get an extra day, like on beta)

1st Rival: 10 (4th) + 20 (12nd) + 30 (20th) + 40 (28th)
2nd Rival: 10 (4th) + 20 (12nd) + 30 (20th) + 40 (28th)

+ incidents (I think I saw 5, 10, 20 and 30 per incident)
 

ADSL

Marquis
Нет, по крайней мере, я этого не сделал. Но я уверен, что это будет включено в любое опубликованное видео (полагаю, завтра).

Ежедневная награда: 20 монет (22 или 23 дня)
Срочный квест (2 из 3): 10 монет. Всего 30 срочных квестов.
Ежедневное задание (2 из 3): 20 монет. Всего 21 ежедневное задание.
Третий квест содержал билет.
Испытание (в среднем): 8,55 (10 монет @48% и 15 монет @25%). Всего 21 ежедневное испытание (или 22, если будет дополнительный день, как в бета-версии)

1-й соперник: 10 (4-й) + 20 (12-й) + 30 (20-й) + 40 (28-й)
2-й соперник: 10 (4-й) + 20 (12-й) + 30 (20-й) + 40 (28-й)

+ инциденты (я думаю, я видел 5, 10, 20 и 30 на инцидент)
Is it wrong?
 

Thunderdome

Emperor
One word: Garbage

But then I am not worried on it since I never liked anything that is Candy Crush related anyways.

Now, I kind of wondered what feedback are we getting this from.

How many people have said that the number of coins was too much in order for a reduction to be made?

Okay. How many people have said the rewards are too easy to get?

Hmm. And now, how many people have said the Rival is way too easy? (yeah, I had to laugh on that one)

I didn't know that "said no one ever" was a person since I didn't see any feedback either from this forum or on discord saying for such to be made and/or adjusted. However, I do see a lot of people commenting about how the developers do not know anything about a game since they relatively don't play the game (or play it fair enough; the He-Man/She-Ra of resources do not count unless we get it as well).
 
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