I’m referring to it in a gaming context. Not something like a rigged RNG system. Not sure if we’re on the same page here. I’m talking about the observations suggesting that the odds in the winter event was affected by player’s conditions. Which I’m not fully convinced off. In terms of legality. Abusing or exploiting flaws are prohibited according to the game rules. I doubt this is something that has to do with German law. Much more with common sense and normal basic rules for almost any game.
I’ve been pointing out a potential flaw to alert the devs. If the observations are correct, it is a flaw that presents a risk. Personally I’ve not observed it. My post was purely a warning regarding the made observations.
RNG manipulation IS illegal in the GAME, because it's not a free game.
Companies where fined in the past for increasing paying players chance vs free players and other rng manipulation.
Bad coding is not illegal (not legal advice), and the chance of a bad rng generator is quite high, since most of them are not actually good. BUT as long as there is no specific bias that is just a bug to fix.
I too believe that Inno's RNGs are bad code.
In the old Winter/Summer event implementation it was possible to increase the average number of GP progress by about 5%. But now that is not possible anymore because we cannot control when we light the matches (old version).
I suspect the issue was that the time between previous player interaction and clicking to light the next match was an input of the RNG generator.
Since that is a player input it might seem random, but player can control it.
Some of the event building with random generation production had suspect same production for a few consecutive days after release... then it became random.
This might be bad/good luck, percentage are not high but still possible, or it might be just be a bug that was fixed after 5 days, without announcing it (example: Jester's Stage BP production).