Deleted User - 57457
Guest
I was already afraid for this. Rival is probably the main reason for the rebalance. Hope they'll listen to the feedback but probably they don'tIn summary:
Event length +50% (20 days to 30).
Event event currency: -25% free daily quest, -33% rush quests (every 3rd now give a ticket instead of coins), -11% daily quest (it was 15 coins + one ticket per quest, not it's 20 in 2 out of three quest with the third having a ticket instead), added milestone with coins.
Total (not including incidents): -5% (1300=15x30+10x20+20x20+250 it was 1355)
Coin worth: for extra moves -50%; for tools unchanged.
So we got about the same amount of coins but they are worth about half the previous event (I spend most on extra moves not tools).
Ticket: 1 every 3rd quest vs 1 every daily quest, total is the same 20. But now we get 10 more days of ticked for 30 additional ticket (if you play every day).
Ticket total (not including Rival): +33% (119 vs 89)
Since grand prizes require 50% more paws. this is a total reduction in number of grand prizes (again not including rival).
I think INNO should hire a mathematician, or at least someone who know how to use excel to set up and solve this kind of calculations.
Wouldn't mind if the rival would've been an optional quarterly GE/GbG side quests. For events... especially 3 and virtually mandatory, they're horrific. For top1-5% it's okay-ish but a slippery rope.