Deleted User - 57457
Guest
Spawners ain't like that OP. First of all 1-5% of participants of a specific event gets them. Besides it's an 1-time deal. Even with the smithy as an example it's not that OP. It's potential is restricted due to the special levels. Jesters can speed up the number of collections in an given time, exponentially with smithy the special levels restrict this potential.
Other spawners have similar flaws. Though the strongest of them all comes from football: the spawners don't require an road connection. The buildings it produces over time don't require roads either and those buildings can produce finish special productions. Which offers them an stronger potential.
As for the other spawners. The way I'm looking on it is that they're basically additional grand buildings for top1% of event participants with a major delay. Even though they're strong, limited space and an never ending arms race towards more powerful event buildings significantly undermines their potential.
Other spawners have similar flaws. Though the strongest of them all comes from football: the spawners don't require an road connection. The buildings it produces over time don't require roads either and those buildings can produce finish special productions. Which offers them an stronger potential.
As for the other spawners. The way I'm looking on it is that they're basically additional grand buildings for top1% of event participants with a major delay. Even though they're strong, limited space and an never ending arms race towards more powerful event buildings significantly undermines their potential.