TheFlyingMan
Merchant
- Troubleshooting
- Refreshed cache. Didn't try another browser (and I'm not going to).
- Browser and Version: Firefox Quantum 68.0 (64-bit) on Ubuntu
- Overview of the bug: Happened once, so I'm a bit fuzzy on the details, will attempt to reproduce.
This morning, I had a quest to complete many 15 minutes production. I clicked on one of my current age prod buildings, and pressed 2 on the keyboard. It switched to the next prod building, and I kept pressing 2 on the keyboard. After setting the last building, the only Fruitful Cider Mill I have in my town had finished a production time of 15 minutes, and I could collect from it (a 15 minutes production). The problem is that I set that building for a 24 hour production (2FPs) last night, as I usually do after my daily collection. - How often this occurs: Happened once, tried reproducing it on a 15min Fruitful / 5 others cycle, but it seems the bug did not happen.
- Urgency: Fairly minor (particularly if it only happens to this only building), but quite irritating (messed up daily collection).
- Preventative Actions: Nothing I can do on my side.
- Summary: Premature termination ?
- I have performed a quick search of the forums using a select few keywords relating to my bug to see if it has already been reported: Yes.
- Have you tried fixing it by using
- Browser or App version and version number
- Firefox Quantum 68.0 (64-bit) on Ubuntu
- Recreation steps
-
Set the Fruitful Cider mill for 24 hour production.
8 hours later, collect from all other production buildings.
Set all other production buildings for 15 minute production (by pressing "2" on the keyboard repeatedly)
Collect a 15 minute production from the Fruitful Cider mill.
15 minutes later, collect from all other buildings.
- Frequency
- Happened once.
- Can this be reproduced?
- Tried on a shorter production cycle (15min Fruit / 5min others), problem didn't reproduce.