I like your creativity and the effort put into the concept
Thanks i appreciate
Thought it will have to compete with events. As those are both common and money cows for Inno,
Good thought. I was also thinking whats in it for Inno if they realized that starship concept.
For me the answer could be: The cultural settlement part of the starship. Because - as i wrote -, the starship could be a permanent mixture between a colony and a cultural settlement.
My idea is, they could incorporate the cultural settlement part of the starship into the „tech lab“ of the spaceship (which would be one of the modules on the starship).
In each new age, you could solve a new tech lab project. It would technically work like a cultural settlement (including that you have to run through it several times).
But instead of placing buildings and streets (like you do in cultural settlements) you would connect Materials, place cables, place experimental constructs. They could make that graphically neat. However, for the inno devs this would require much less effort than creating a whole new cultural settlement.
The reward for each run could be a certain amount of fragments for a new 1x1 building which has decent stats (maybe +2 attack for the attacking army, + 3 defense for the attacking army, 2 goods and 1 forge point)
To get the most fragments out of one run, one has to spend: a good amount of diamonds.
Each subsequent run would be slightly harder than the previous (taking longer). So in order to get that building several times, it would take longer and longer, unless one spends more and more diamonds.
In the subsequent ages, new tech lab projects would open up, with other 1x1 buildings as rewards. (but since the tech lab is a module, it would have to be upgraded first, to have access to the new tech lab project).
Though one could only work on one tech lab project at a time.
several special goods exploration sides... I would suggest to make specials resources absolute after 3 ages and unlocking a special goods trader. Which trades old specials for current age special goods.
a special goods trader is my personal wet dream for this game, because currently AF and OF special goods are quite useless.
Could be that the space ship encountered competing sleeper ships that arrived first. To gain control over those areas it'll need to either fight or negotiate. Then a module with access to that area could be established? Or after each successful conquest either peacefully, with force or combination of such a new modular could be added when moving up an age?
I think thats exactly how they should do it.
They could really make something awesome out of it, they only need to be INNOvative and creative about it.
And after like 10 or 20 interstellar ages, the game could move on to the intergalactic era. Because by then the wormhole technology would become available for the starship.
Ive made a drawing, it shows how the starship could evolve through the ages:
Red: Interstellar - Alpha Centauri
Light Purple: Interstellar - Proxima Centauri
Turquoise: Interstellar - Barnard
Yellow: Interstellar - Luhman 16A
Light green: Interstellar - Luhman 16B
Ocre: Interstellar - Sirius
Pink: Interstellar - Tau Ceti
Dark purple - Interstellar - Gliese
Orange: Interstellar - Beetlegeuse
Brown: Interstellar - Antares
Green: Intergalactic - Andromeda
Light pink: Intergalactic - Canis Major
One final word about the various modules of the starship: each module is upgradeable. To what extent oer age, would have to be worked out by inno.
The Modules which get added to the ship throughout the ages could be
- crewquarters
- bridge
- tech lab
- Quarantaine module for captured aliens
- alien technology research module
- thrusters
- hull
- shields
- cargo array(s)
- missiles
- energy weapons
- expeditionary vehicles
- sensors
- captains quarters
- biological research
- chemical lab