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Rejected What if old GBs would cost goods too after their boost

Reason
Itll enhance the trading economy
Details
see text
Balance
needs to be put on beta server first
Abuse Prevention
cant see any abuse potential
Summary
biost okd GB really good and maje them cost goods to level up
Have you looked to see if this has already been suggested?
hasnt
Lets say every old GB got boosted (and i mean really good boosts which make each one of them very desirable).

In addition to this, every boosted GB would then cost goods too to level up. The higher the more goods.

for example: when the boosted zeus goes life, a player has two choices:

they keep their old zeus and can also level it normally

or they can chose (can also chose at a later time if they want) to have it reset to level 1 (no FP will be redeemed)

Then it would turn into the boosted version of Zeus, level 1. And then the player could level the boosted version, with goods and FP.

(another, completely different option could be, and it would replace the above mechanic: Players could upgrade their GB to NEO. No levels would be lost, but the higher the GB is the more expensive the transformation to NEO would be. NEO GB's would then cost FP and goods to level them up)

Wouldnt this enhance the whole ingame economy and the trade?

Itll be fair too because those who have their old GB's already at a high level would have to spend alot more goods.

I think it would make the gane more exciting because of goods becoming much more important.

I would love to spend my time trading goods all day

And the best: Advanced Players would finally place buildings which produce goods again
 
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This suggestion has been closed. Votes are no longer accepted.

CrashBoom

Legend
Itll be fair too because those who have their old GB's already at a high level would have to spend alot more goods.
and if I don't spend those goods
will my GB will be deleted ?
or drop in level ?

or do you just mean: if I make more levels. but old high GB won't have to spend alot more goods to keep it?
but then: I can level my GB on live before this change will happen
because I know from beta which GB are good to be leveled on live worlds
 

Kono

Merchant
GBs need to be boosted in any case. That's the consequence of such high power creep. Players now start to delete GBs and replace them with event buildings.
 

tunix

Steward
Perk Creator
Why keep the GB Levels for the old ones? Just reset them to level 1 and make them pay the goods!️ ROFL
 
and if I don't spend those goods
will my GB will be deleted ?
or drop in level ?

or do you just mean: if I make more levels. but old high GB won't have to spend alot more goods to keep it?
but then: I can level my GB on live before this change will happen
because I know from beta which GB are good to be leveled on live worlds

you keep all your GB's. Though, the moment the update goes in effect, you must pay FP and goods when you want to unlock the next level of your GB.
 

CrashBoom

Legend
you keep all your GB's. Though, the moment the update goes in effect, you must pay FP and goods when you want to unlock the next level of your GB.
so basically useless against top players
before the update they will unlock a few hundred levels in all GB
:rolleyes:
 
or alternatively:

Once per month, one particular old GB gets reset to level 1, and every FP spent on it, is being refunded directly to the players.

Lets start with zeus: itll be the first to get reset (but also gets boosted greatly)

everybody whos having one, has a greatly boosted, but only lvl1 zeus in their city, and a huge load of FP, which they have gotten back from the reset.

They can now decide to demolish it if they dont want it anymore, or level it up again, and this time pay goods and FP for each level.

Could rinse and repeat this with other GBs, maybe once a month?
 
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tunix

Steward
Perk Creator
Why is there no thumb down button? I'm totally against it.

But I think even Inno wouldn't dare to do this!
 
What puzzles me is all of the mystique regarding "Great Buildings". Imo, they are just buildings. If there is a building that is more effective (based on player preference) than a particular "Great" building then swap it out. No big deal. Expecting for INNO to sweep in and upgrade GBs is sillyness. We've seen it before. If they buff up the GBs they will then make offsetting adjustments elsewhere to nullify the buffs and we'll be in the same place, or worse, than we are now. Quoting Milton Friedman "No such thing as a free lunch".
 

xivarmy

Legend
Perk Creator
The transition needs more thought - as to how to affect and compensate people with existing buildings and not just make it a burden on new builders.

Applying the SAT principle to other ages makes sense if you can get past the "what about the existing ones?" question in a compelling way.
 

xivarmy

Legend
Perk Creator
What puzzles me is all of the mystique regarding "Great Buildings". Imo, they are just buildings. If there is a building that is more effective (based on player preference) than a particular "Great" building then swap it out. No big deal. Expecting for INNO to sweep in and upgrade GBs is sillyness. We've seen it before. If they buff up the GBs they will then make offsetting adjustments elsewhere to nullify the buffs and we'll be in the same place, or worse, than we are now. Quoting Milton Friedman "No such thing as a free lunch".
From a practical perspective, I agree. GB not keeping up, scrap it.

From a game design perspective, they are the bottomless FP sink. The more people don't care about them and replace more and more of them with other buildings, the more you devalue the FP (coupled with power creep also devaluing it). So putting aside emotional considerations, it is important for the game economy that a significant number of them remain a priority to players.

And somewhere there was hints that updates were coming to keep them relevant in the development roadmap, so the "GBs never get updated" assumption that's been true for years has good reason to be being held in limbo atm - though the extent of those updates is obviously unknown to anyone but developers at this point.

Ideally GBs should also represent choice in how you build your city, where many of them are "worth it" to some people but not all people. But that hasn't been true since Arc mostly so that might be a bridge too far.
 
I think the outcome of this idea will be the OPPOSITE of the one suggested:
Wouldnt this enhance the whole ingame economy and the trade?
No it won't

Advanced Players would finally place buildings which produce goods again
No, they wont.

Even if the new GB are good enough to not get deleted even faster, the better strategy is still to keep the power creep new event building to generate huge amount of latest era good and trade down. Placing goods building from previous eras is way less efficient.

This would cause even more GB to be deleted. So fp would become even less relevant.
This would be impractical from a dev POV. If this is implemented it should be linked to the unlock level like the Saturn GB. Which means that GB should be reduced to level 10 not 1. Would BP be refunded for all the already unlocked levels?

This can be exployted in so many way it's not even fun. And it might push more players off the game entirely. Think of someone with many GB at level 100+ that suddently find all hid GB at level 1 (or 10).
 
I think the outcome of this idea will be the OPPOSITE of the one suggested:
No it won't

No, they wont.

Even if the new GB are good enough to not get deleted even faster, the better strategy is still to keep the power creep new event building to generate huge amount of latest era good and trade down. Placing goods building from previous eras is way less efficient.

Thats simply not true. Try to trade down to early eras, you will notice its simply not possible in amounts which are remotely sufficient
 
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