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Rejected Week of the pirat/plunderer

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Pachom

Farmer
Reason
It enhaces the importance of the attac and the defence values. And gives a variety in gaming.
Details
In the plunderperiod ( week, ten days) the protection by Motivation, the not being blunderability of whishingwells and other buildings, is set aside.
Balance
The defence is often irrelevant, that ist turned round, and all These fields of whishingwells etc are Not that sure and demand more attention for a limited !!! Time once or twice in a year. Gives certain buildings a bigger importance. Means, some will perhaps reconfigurate their cities for this time. The City shield feature should as well as the Motivationprotection be disabled in this time, and the paid Tavernetime of the shield feature can just be proceded afterwards.
Abuse Prevention
No abuse posible, because it is a special time, the time for the Pirates.
Summary
The overprotective way of boring whishingwells towns will be broken by The Weeks of the plunderers.
Have you looked to see if this has already been suggested?
Didnot find this suggestion
With the new Galata and the general idea to vitalize fighting,
visiting your neighbours with better plunder options for a certain period of time because the protection, that makes cities and certain buildings fully untouchable is put aside.
 
This suggestion has been closed. Votes are no longer accepted.

CrashBoom

Legend
then collecting in time making plundering impossible must also be neutralized

buildings can be plundered when they are still producing
 
1. When will this Week of the Pirate/Plunderer would be? During last week of the Summer Event?

2. You mean to establish one week (or ten days period) per year (or twice per year) when all strategies against plundering are cancelled?
  • Tavern Shields disabled?
  • Motivation Protection disabled?
  • Buildings with a non plunderable functionality (like Wishing Wells) be able to plunder?
    • Great Buildings have the same non plunderable characteristic.
    • Would the idea include the ability to plunder a Great Building (like plunder the FPs from a level 80 Cape Canaveral?) during the Week of the Pirates/Plunderers?
  • Protection of the new Galata Tower GB (if released) not operational?
  • Even as Chrashboom said, not even collecting in time would work?
    • Be able to plunder a building still producing?
    • What to receive if the building still needs 50% of the time, just 50% of the production it would finish?
3. The idea have issues with the Do not suggest list (DNSL).
  • Extreme changes (new battle system, ...) : your idea impacts Battles at neighborhood / Plundering, plus the mechanics for Motivation, Tavern Shields, and Building designs (removing non plundering characteristics)
  • Changes to Great Building Bonuses. if there is an issue with a GB that needs balancing this should be discussed in a feedback section rather than as a new idea. - You cant impact the way Great Buildings work via an idea. Therefore you cant include cancelling the new Galata Tower protection, or cancelling the non plunderable characteristics of Great Buildings like Cape Canaveral.
  • Changes to existing rewards. - Your idea expands the rewards opportunities after a victory at a Neighborhood battle by including buildings not currently allowed for plundering and by disabling current anti plundering strategies like Tavern shields, etc.
 
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CrashBoom

Legend
Even as Chrashboom said, not even collecting in time would work?
  • Be able to plunder a building still producing?
  • What to receive if the building still needs 50% of the time, just 50% of the production it would finish?
full reward

but the city owner must wait until the production time is over to repair and restart the building

and why plundering unfinished production is a must for this ?
because everything else is useless against good players who always collect in time

ignoring city shield, ignoring motivation, be able to plunder every building (including wishing wells)
and then still not being able to plunder anything ? would make this new feature a real disappointment
 
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Emberguard

Emperor
So idea is:
- Assign a time period where there is no [post-battle] plunder protection available


Ok, so if even wishing wells are plunderable then what about Great Buildings? Can I plunder a Level 80 Cape Canaveral? What about Alcatraz and Town Hall? Can I raid a Lvl 180 Arc for treasury goods?

This idea needs further refining of how to implement it before it'd be viable. How are you going to balance it? How is this time period activated? Are you able to buy a city shield or city defense boost during this time period or are they locked out in the tavern? What's the trade off? Can you still defend your city with a army?

Does your defending army automatically receive extra boosts during this period?

Lets make it a real challenge. How about when this feature is active no plunder protection from motivation, shields and Galata but you automatically get 500/500% boosts added to your defending army.​
Or make it 100/50% automatically added to defending army +second wave​
full reward

but the city owner must wait until the production time is over to repair and restart the building

and why plundering unfinished production is a must for this ?
because everything else is useless against good players who always collect in time

ignoring city shield, ignoring motivation, be able to plunder every building (including wishing wells)
and then still not being able to plunder anything ? would make this new feature a real disappointment
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If we didn't already have two side cities it wouldn't be too bad of an idea to have a side city to produce PvP troops, resources etc at a higher rate than the main city and be able to plunder other side cities with no motivation / shield protection involved. And have that separate from the main city plundering / protection
 

Pachom

Farmer
I am sorry for my poor english, and sorry for not considering every aspect, but thats, what this discussion is to achieve. Okay, i would exclude LGs, and if you collect in time, you are Not plundered, the idea is, to give a window of oppertunity go plunder against those cities, that use general passiv protection, e.g. shield or whishingwells, all attac and defence boost should work, also the galata, (this lg would be rather important).
Within these limitations my idea would not be a major change in the Balance of Benefits, but it shifts the fighting acgtivities for a time. If you are very passiv, you will be more farmed. The week after the summer event, and maybe some other "aftereventweeks" may be appropriate too.
 
I think I'll just d/c my city this week. A week where GB will be disabled? What's next? Disabling arc for a week? Disabling all attack buildings? Disabling goods buildings?
 

Pachom

Farmer
Concerning the collection in time: maybe for the plunderweek it would fit, that the time of the production is displayd to the successfull attacer. So the owner has really to run for it.
 
I am sorry for my poor english, and sorry for not considering every aspect, but thats, what this discussion is to achieve
The week after the summer event, and maybe some other "aftereventweeks" may be appropriate too.
True, discussion seeks to point areas in the idea that needs further explanation, to know your views, solve balance/abuse issues, or other conflicts.

Time for the Week, on second thought, it should not happen during an event. It would disrupt event quests asking for finish productions of X hours Y times. That would ruin the event for lot of people and raise more negative than challenging or welcomed experiences overall. After an event, yes, that would be better.
 
How is this time period activated?
Inno probably can use same method for activate the start/end of an event.

Are you able to buy a city shield or city defense boost during this time period or are they locked out in the tavern?
No, idea ask for Tavern Shields not being operational during the week. Therefore, Players shall not being able to buy them at the Tavern during the "Week of the Pirates/Plunderers", they must be locked out at Tavern until the Week ends. Now, what about a shield purchased before the start of the Week ? Shield is disabled at the week start date/time? and reactivated by the game to consume remaining protection time after the week ending date/time?

Can you still defend your city with an army?
Yes, plundering comes after a battle victory, not before.

How are you going to balance it?
As you suggest : "your defending army automatically receive extra boosts during this period". That would be a good balancing measure. How much? Maybe up to the Developers.

Nah, I'd keep it secret.
I agree, part of balance, Plunderer gets more advantages/chances to plunder. The risk of choosing a less rewarding building to plunder must remain.
 
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Dessire

Regent
If you want see thousands and thousands of unhappy players, see how innogames starts losing money and see how people start leaving the game, make this idea something true XD , this Idea should be deleted as soon as possible XD
 

CrashBoom

Legend
buildings can be plundered when they are still producing
and if you collect in time, you are Not plundered, the idea is, to give a window of oppertunity go plunder against those cities, that use general passiv protection,
so your idea is only half baked
it is discriminating passive players because active players can avoid being plundered :rolleyes:

so make it against all or don't make it at all
but not only against passive protection

if you are very passiv, you will be more farmed.
if you are very active you would also be more farmed :D

everybody should get more farmed ;)

discriminating parts of the players should be avoided and all players should get the same

i would exclude LGs,
but what does the majority want ?

I would include GBs

that is where the real plundering fun begins
 
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CrashBoom

Legend
How is that discriminating?
because it goes at the cost of players who decided to protect passive
but players who protect active (collect in time) can still protect their city

The idea is remove protection
1. the idea is to plunder things that normally can't be plundered :rolleyes:
and
2. how do you remove the protection of collecting in time ?


so how can an idea that punish one strategy but not the other strategy not be discriminating

strategy A: city shield
strategy B: wishing wells and a few event buildings which are always motivated (because not so many and enough friends). nothing to plunder
strategy C: collect in time
the idea is to plunder from A and B but not from C. that is called discrimination
 
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CrashBoom

Legend
there's nothing to protect if it doesn’t exist yet
so you are saying when something is produced in 24 hours it doesn't exist 23 hours 59 minutes and in the last second it is created :rolleyes:

and what is with refined goods production
even if there aren't the new goods a plunderer could plunder the unrefined goods which are there because the refined goods will be produced with them

and even unrefined goods needs something to produce it: supplies and coins
so if the goods aren't there those things would still be there to plunder

and how about a plunderer who decided because not getting anything that he destroys the current running production so the owner couldn't collect the next time. because if something is produced there is something that can be destroyed at any time before the end of the production


so thinking there doesn't exist anything until the production is finished is just wrong
 
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