Truly hilarious. They were NEVER related. Never. The wheel spinning is an animation. So is throwing the axe. They are not paired as cause and effect events, nor are they matched to skill and timing as you "throw" to hit "something".
All the smoke and magic behind the curtain is software engineering and math probability, not physicality such as a real life event would be.
The second that wheel is spun (or not, if you turn animation off...), fate of where it's going to stop and
on what - is already pre-ordained (ie: known). For
dramatic effect, good game designers/engineers want to make it all believable and help you think you're "engaged and responsible" for the result - but other that pressing the "START" button,
there is no other casual reality of what you have to do to succeed or prevail.
Think this is "active" animation? Think again. "
We control the horizontal. We control the vertical"...
Full Outer Limits prologue....
There is nothing wrong with your television set. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur or sharpen it to crystal clarity. For the next hour, sit quietly, and we will control all that you see and hear. We repeat: There is nothing wrong with your television set. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to . . . The Outer Limits.”