• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Feedback Viking Event 2026

Was this ever a thing? It seems like people overthink this concept.

I seem to remember an event like this where if you had a daily task that said collect goods or troops or whatever ...... at the point where you clicked to say throw five axes (or whatever), the green tick would appear, then as you carefully timed your axe throw, it landed in the thing that was required for the task.
In other words it decides your prizes before you throw (hence the disable animation tick box).
 
The event used to be more interesting when you spun the wheel and knew roughly when to throw the axe to get a reward, but now it's all just luck, so when I collect 10 amulets, I throw 5 axes and get what I get
Truly hilarious. They were NEVER related. Never. The wheel spinning is an animation. So is throwing the axe. They are not paired as cause and effect events, nor are they matched to skill and timing as you "throw" to hit "something".

All the smoke and magic behind the curtain is software engineering and math probability, not physicality such as a real life event would be.

The second that wheel is spun (or not, if you turn animation off...), fate of where it's going to stop and on what - is already pre-ordained (ie: known). For dramatic effect, good game designers/engineers want to make it all believable and help you think you're "engaged and responsible" for the result - but other that pressing the "START" button, there is no other casual reality of what you have to do to succeed or prevail.

Think this is "active" animation? Think again. "We control the horizontal. We control the vertical"...

Full Outer Limits prologue....

There is nothing wrong with your television set. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur or sharpen it to crystal clarity. For the next hour, sit quietly, and we will control all that you see and hear. We repeat: There is nothing wrong with your television set. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to . . . The Outer Limits.”

 
Last edited:
I haven't played the event stream in the beta game as "robustly" in a long time (meaning, end to end....), and in a very weird kind of way, I did enjoy this one. While I'm still reeling from the deafening silence from INNO on the GB Prestige fiasco, I did actually spend Inno's "beta test" diamonds as the event's financial lubrication component to secure a few new city toys.

Good job Inno... but a full disclaimer. I have abandoned my city games in Live, so no hard cash or diamond will flow for real, but I did like this event more than recent ones, and give you a thumbs up for the simplicity of action and reward deliverables.

Finally, I was not under the influence of any mind-altering, or illegal recreational substances when contemplating or constructing these opinions, or this post :)

Cha-Ching :D

Green Check.jpg
 
Last edited:
Truly hilarious. They were NEVER related. Never. The wheel spinning is an animation. So is throwing the axe. They are not paired as cause and effect events, nor are they matched to skill and timing as you "throw" to hit "something".

All the smoke and magic behind the curtain is software engineering and math probability, not physicality such as a real life event would be.

The second that wheel is spun (or not, if you turn animation off...), fate of where it's going to stop and on what - is already pre-ordained (ie: known). For dramatic effect, good game designers/engineers want to make it all believable and help you think you're "engaged and responsible" for the result - but other that pressing the "START" button, there is no other casual reality of what you have to do to succeed or prevail.

Think this is "active" animation? Think again. "We control the horizontal. We control the vertical"...

Full Outer Limits prologue....

There is nothing wrong with your television set. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur or sharpen it to crystal clarity. For the next hour, sit quietly, and we will control all that you see and hear. We repeat: There is nothing wrong with your television set. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to . . . The Outer Limits.”

Everyone is entitled to their own opinion and that's okay, but I know that before you could throw the axe at a certain moment and hit the prize you wanted on the wheel, it didn't work every time, but more than 50% of the time you got the prize you wanted, and there are probably some videos on YouTube from previous events, so check them out.
 
Everyone is entitled to their own opinion and that's okay, but I know that before you could throw the axe at a certain moment and hit the prize you wanted on the wheel, it didn't work every time, but more than 50% of the time you got the prize you wanted, and there are probably some videos on YouTube from previous events, so check them out.
No you didnt, and no there arent any youtube videos about that. It was always just an animation!

But if you think it was, good for you!
 
Everyone is entitled to their own opinion and that's okay, but I know that before you could throw the axe at a certain moment and hit the prize you wanted on the wheel, it didn't work every time, but more than 50% of the time you got the prize you wanted, and there are probably some videos on YouTube from previous events, so check them out.
You can dig your hole deeper on this, or listen to someone that writes software for a living and KNOWS what the HECK I'M TALKING ABOUT!

NO BS - it's not an opinion type of thing - and if you don't know (which you're demonstrating...) then let the grownups that do deliver the truth.

But feel free to continue to show your public obtuseness on the issue, by all means.
 
Last edited:
Everyone is entitled to their own opinion and that's okay, but I know that before you could throw the axe at a certain moment and hit the prize you wanted on the wheel, it didn't work every time, but more than 50% of the time you got the prize you wanted, and there are probably some videos on YouTube from previous events, so check them out.
Allow me to interject for a moment here, mate.

I was, too, a person who had thought that by spinning a wheel and stopping (it was in a Summer event that first started the spinning wheel thing) by clicking a button I would get said prize that I might wanted. That event had later evolved into a random spinning compass and move mechanic and then finally to the cannon ball blasting tile opening one (with the dreaded shuffle tile).

Over the years, the spinning wheel mechanic has evolved into an RNG based spin where it fooled the players thinking they will get said prize like before. However, waiting until it finishes spinning was one of the bad things that Inno had decided to include that "stop animation" tick so people can just concentrate on clicking quickly in order to secure said prize against their neighbors.

But alas, back in the day the spins were one at a time. Today, we get 3 or even 5 throws on a spin to whichever currency allows us to.

Hope that kind of helps.
 
I seem to remember an event like this where if you had a daily task that said collect goods or troops or whatever ...... at the point where you clicked to say throw five axes (or whatever), the green tick would appear, then as you carefully timed your axe throw, it landed in the thing that was required for the task.
In other words it decides your prizes before you throw (hence the disable animation tick box).
Old wheel on summer event and previous viking event both have or had a wheel.
Before that there was a carnival with a wheel one year I think, but that one was different.
Everyone is entitled to their own opinion and that's okay, but I know that before you could throw the axe at a certain moment and hit the prize you wanted on the wheel, it didn't work every time, but more than 50% of the time you got the prize you wanted, and there are probably some videos on YouTube from previous events, so check them out.
There were, once upon a time, two action possible when trowing/starting a wheel: start and stop.
The wheel did stop on it own but there was also a stop button. Stop button was removed when "skip animation" was added to this type of mechanism.

There is a myth that by timing when you press "Stop" it was possible to direct the target selection.
That was never true and there was proof of it not being true: if you had a quest that could be completed by one of the rewards on the wheel the quest did complete when pressing start regardless of when or even if a player pressed stop. So the target was selected when start was pressed.
I didn't see anyone saying that selecting when you press strt had effect on target selection.
I did see someone saying that choosing the angle of the wheel when it started (old summer event only on browser, not available on mobile) had influence on where the target landed. But no convincing proof is available (and that option doesn't exists anymore regardless).
 
Last edited:
I just checked the overpriced "Epic Viking 2026 Selection Kit". It contains the "Knights Pavilion", but not the upgrade kit.
That is unusual, but I checked other kits with the pavilion. The only one that seems to have the upgrade kit is: "Epic Fellowship 2025 Selection Kit".
 
I just checked the overpriced "Epic Viking 2026 Selection Kit". It contains the "Knights Pavilion", but not the upgrade kit.
That is unusual, but I checked other kits with the pavilion. The only one that seems to have the upgrade kit is: "Epic Fellowship 2025 Selection Kit".
because there was history epic selection kit with fellowship building
 
I think the changes for live does not make the event bad enough.
I suggest a 5$ (or Euro) fee on each item bought in the shop!

This ensures that free to play get nothing, and pay to win open their wallet for some soon to be obsolete item.
Yes, including both fp (reduced to 30) and the current age goods!
 
That changes is worst what I seen only good is oarcest I have X gold and can buy more uncomon and FP not better I'll buy copy of allies
 
Back
Top