WillTreaty2
Farmer
- Reason
- This would majorly increase the value of guild goods for a guild. Rushing camps is such a standard procedure that is seems like it should be built into GbG rather than costing premium currency.
- Details
- See above.
- Balance
- Guilds already often have more guild goods than they need; this gives them a use for those goods. Obviously, you would have to put a lot of thought into how much it would cost to rush a camp, but I would think at least as much (if not more) that it cost to build it in the first place. It would cost Inno the major portion of diamonds spent on GbG, but it would make GbG more balanced and attractive for guilds that don't have heavy spenders. And the more people enjoy a game, the more likely they are to spend on it.
- Abuse Prevention
- I don't see how this could be abused.
- Summary
- See above.
- Have you looked to see if this has already been suggested?
- Maybe I'm missing it, but I didn't see this suggestion anywhere else.
In the top guilds people spend a lot of diamonds to rush camps in GbG. My proposal is that Inno would allow guilds to rush these camps using guild goods instead.