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Implemented Urgent Proposal: Please Make It Impossible to "Aid" Towns with No Buildings to Mo-Po!

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DeletedUser1264

Guest
Urgent Proposal: Please Make It Impossible to "Aid" Towns with Nothing to Mo-Po!

The issue reported in this thread has mystifyingly been classified as "not a bug". If that's indeed intended behaviour, please modify the programming of the "aid" gizmo to make it impossible to aid a town where there's nothing left to motivate/polish.

We don't want to be paid 20 coins simply for clicking a button without providing any help at all to the player on the receiving end. Clicking that button makes it impossible for us to help that player for 24 hours, during which period they may need our help; and when our "aid" attempt fails that player isn't notified of our efforts and won't reciprocate. The result is that everyone loses, through no fault of our own. Please make the "aid" option unavailable when there is nothing in the target town to motivate/polish.
 
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DeletedUser2752

Guest
When you say "unavailable", does that mean that the system needs to keep on updating in order to find out if that player has no buildings?
 
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DeletedUser1264

Guest
I mean the "aid" button should be greyed out the same way as the "motivate" and "polish" buttons are greyed out when there's nothing that can be motivated or polished.
 

Macha

Squire
whatever is in place to grey out the individual motivate & polish buttons in a players city when there is nothing to do just needs to be extended to include the AID buttons
 

conqueror9

Regent
I think it is a design logic problem

First
when u press "aid", it go to add 20 coins,
then 2nd
search Sok and Tiger Den.....etc for 3rd and 4th

It will be a diaster for game developer
becos u are request game developer to re-write the logic to check whether all building status b4 taking action

game developer do not mind
u get additional 20 coins
but
they will be in deep troubles to try to avoid that "20 coins" but spending a lot of game software timing to check building status

The idea is good, but it cannot be solved immediately
and
it will cause delay in FoE becos game need to hold up to check target city's all buildings

For example
game developer say it take 1 minutes to check
so
u want stuck 1 minutes for each "aid" to give FoE to check all buidling of target city
or
put "20 coins"into pocket and have a smooth running of FoE
 

DeletedUser5800

Guest
Conqueror, there are possible solutions that would have a minimal impact on time to check. Just takes a willingness by the developers to implement them.
 

DeletedUser3897

Guest
We already have the "grey'ed" buttons and "collission report", when manually Po/Mo - so the "push-pull technology" is already in function - it's only a matter of willingness at the developers.

PS, it might be that our "wasted" Po/Mo is put into an account for later use, when buildings become available in the visited city ;-)
 

DeletedUser47

Guest
We already have the "grey'ed" buttons and "collission report", when manually Po/Mo - so the "push-pull technology" is already in function - it's only a matter of willingness at the developers.

It is completely different as the manual polivates are only available when visiting the player and the aid button is always visible in the social bar. So when visiting a player it requests the available buildings once but when greying it in the social bar it would have to be checked each second if something is available which would just kill the servers as every second a building could be ready for a polivate again.
 

Amy Steele

Regent
Maybe the system could be adjusted so that when you click on 'Aid' a check is made to see if any building is available. If no building is available, the Aid button would remain orange and you would be notified that no building was available. That way your aid is not wasted.

Though personally I feel that the Aid system should only be used for BP hunting among neighbours, and that guildies and friends should be visited as only by visiting can you be certain to follow player preferences, this does not mean that there is not room for improvement with the aid system itself.
 

DeletedUser3897

Guest
Nope Tiger: it's not a matter of checking every sek. or mil.sek.
Manually: Once you visit - request/reply - and you'll either see "ready" Po/Mo or 1 or 2 "Grey'ed" buttons.
In case you can ei.Po and you spend a few seconds searching for best building your choice can be occupied in the meantime and you'll get a "collission report".
Now - because the "push-pull-technology" is poorly implemented in Apache, we can at best hope for a "collission report" when we use the Aid-button.
 

DeletedUser1264

Guest
Maybe the system could be adjusted so that when you click on 'Aid' a check is made to see if any building is available. If no building is available, the Aid button would remain orange and you would be notified that no building was available. That way your aid is not wasted.

Could a "fail, try later" message appear, and the 20 coins not be paid? That would be far better than the way it now works.

Though personally I feel that the Aid system should only be used for BP hunting among neighbours, and that guildies and friends should be visited ...

I only use "aid" on some neighbours and inactives, but the trouble is that no one can control how most people are using it, and there are all kinds of repercussions. Just one little one: Lots of guilds have requirements for weekly mo-po'ing - what happens now when people are trying to mo-po in good faith but failing without knowing it?

Please change this.
 
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DeletedUser47

Guest
Maybe the system could be adjusted so that when you click on 'Aid' a check is made to see if any building is available. If no building is available, the Aid button would remain orange and you would be notified that no building was available. That way your aid is not wasted.

Because this would require one more click from you. The info pop-up would show up, and you'd have to click "OK". And only after that could you get back to clicking "Aid". The whole idea is to be able to aid fast.
 

DeletedUser1264

Guest
The whole idea is to be able to aid fast.

But it's not "fast aid" if nothing is left in the town to mo-po - it's non-aid! fast nothing!
And it blocks possibilities for 24 hours for nothing.
There's no point in being fast if the result is just nothing.
We won't mind the extra click. It'll still be miles faster than visiting "in person".
 
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DeletedUser3897

Guest
Just like the "Collission pop-up", when inside the city - you don't have to click anything - it's just a pop-up.
"Sorry nothing to do now - pls. come back later"
 

DeletedUser2752

Guest
Manually: Once you visit - request/reply - and you'll either see "ready" Po/Mo or 1 or 2 "Grey'ed" buttons.
Yes, it is only determined at the instance you visit the city. There is a difference between determining whether or not if one city can be polivated than determining all the cities in your social bar.
 

DeletedUser1264

Guest
When I click "aid" can't the gizmo check and either mo-po something or give me a "fail, come back later" message as suggested above? The objection that that would then require an extra click is too minor to be considered an obstacle - failures to find anything to aid would only happen sometimes, right?

Speed can't be made a priority over actually having an effect. It's like a doctor slapping every patient who walks in because it's faster than trying to treat them.
 

RedRed

Viceroy
+1 for me... how it is now it waste an help (I suppose "aid" is for "aid other players" not "aid yourself")
 

DeletedUser1264

Guest
1] People are being kicked out of guilds and dropped from "friend" lists because failed aid attempts don't appear in event histories.
2] Failed aid attempts don't do the recipient any good, and we can't go back to offer real help for 24 hours.
3] Failed aid attempts don't get reciprocated and don't have a chance at BPs so we lose too.
4] It's just whacky to have an active aid button when both the motivate and polish buttons are unavailable/greyed out.
5] Failed aid attempts pay 20 coins for merely clicking a button. They may as well make a button that says "click here for 20 coins up to 240 times per day". What a good game!
 
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