DeletedUser9666
Guest
Just my personal hypothesis:
FoE is most likely past it's fastest growth stage. Now, that it has reached maturity and revenues growth is not as fast as what it used to be, the only way to cash out on this business (for the owners) is to take it public. Like Candy Crush. But for that, the game needs to show continuous growth in revenues (on the paper).
Of course, they can improve the bottom line by cutting costs, such as buying things, like Archeology, from another software co's, that has proved to be successful in another game, instead of hiring folks to create original content.
I am guessing that's why so many of the brilliant ideas that are posted in various forums will never be seriously considered by Inno. Too risky and too labor intensive ($$$).
They could take risk and innovate when the were small and had little to lose. But not now, whenthey are big and they have big $$$ at stake...
With paying player base being steady, the only way to show revenue increase is by increasing prices. They tried playing commercial adds to get additional revs from corporate clients but they failed.
I guess, they could make changes to game mechanics, such as player rankings and stuff, that IMO would drive revs up quite a bit, but that would require imagination from the sales crew. Clearly the Inno sales folks ain't that good and they take the easiest route - increasing diamond prices.
The question is - did they guess the response of the Diamond buyers correctly?
Time will tell. My bet is - no, they did not. This game is already relatively expensive. And although they keep adding more stuff to it - this is insufficient to keep diamond buyers excited. Money wise, Inno would be better of fixing known issues - GvG, GE, rankings, you name it...
As I said - it is just my personal guessing of what might be happening...
Thank you! Finally someone has explained the logic behind this announcement!
FoE is most likely past it's fastest growth stage. Now, that it has reached maturity and revenues growth is not as fast as what it used to be, the only way to cash out on this business (for the owners) is to take it public. Like Candy Crush. But for that, the game needs to show continuous growth in revenues (on the paper).
Of course, they can improve the bottom line by cutting costs, such as buying things, like Archeology, from another software co's, that has proved to be successful in another game, instead of hiring folks to create original content.
I am guessing that's why so many of the brilliant ideas that are posted in various forums will never be seriously considered by Inno. Too risky and too labor intensive ($$$).
They could take risk and innovate when the were small and had little to lose. But not now, whenthey are big and they have big $$$ at stake...
With paying player base being steady, the only way to show revenue increase is by increasing prices. They tried playing commercial adds to get additional revs from corporate clients but they failed.
I guess, they could make changes to game mechanics, such as player rankings and stuff, that IMO would drive revs up quite a bit, but that would require imagination from the sales crew. Clearly the Inno sales folks ain't that good and they take the easiest route - increasing diamond prices.
The question is - did they guess the response of the Diamond buyers correctly?
Time will tell. My bet is - no, they did not. This game is already relatively expensive. And although they keep adding more stuff to it - this is insufficient to keep diamond buyers excited. Money wise, Inno would be better of fixing known issues - GvG, GE, rankings, you name it...
As I said - it is just my personal guessing of what might be happening...
Well, of course the price of diamonds has to go up. All the easily-mined diamonds have already been dug up and the mines have to be extended deeper and deeper to find more.
Thank you! Finally someone has explained the logic behind this announcement!