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Feedback Unlock the Space Hub: A New Galactic Era Begins!

Goldra

Baronet
did you one up it ?

if not there is a 60% chance of getting Titan BP because the building is titan age (Titan 3 GB, SASH only 2)
and vineyard gives same age or higher
Description says: +10 higher age blueprints. Its in Titan, so it should give SASH blueprints, or descrpition should be changed.
 

estrid

Baronet
I started the journey to the new world map, but now I can't find the icon where it tells how much time is left and the possibility to pay diamonds to advance.
So, where is it supposed to be? My probe module was somewhere in the Middle Ages
 
Why do units no longer get better upgrades? It's ridiculous how easy Inno makes it by giving every unit type +75 attack and defense. Keen eye +5. other bonuses +50. movement unchanged, range changed for only one unit....
There's simply no love in it anymore. The game designer should be ashamed of himself! Copy & Paste!

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At least the heavies getting a shot to become somewhat useful again. A bit more creeping back to the height of the steel wardens (SA:M heavies)
 

Dessire

Emperor
Please!!! Somebody tell us how many missions give diamonds! (Excluding recurrent quests), and which is the total we can get! Thank you so much :'3
 

xivarmy

Legend
Perk Creator
I started the journey to the new world map, but now I can't find the icon where it tells how much time is left and the possibility to pay diamonds to advance.
So, where is it supposed to be? My probe module was somewhere in the Middle Ages
when it has to cross many maps it'll be somewhere on one of the middle maps... (your scout is passing through every map in order lol) so you probably just have to guess and check maps one by one.
 

SirAlucard

Squire
Looking at the FP costs, that's just wow. Around 120k? Really? I mean, I didn't do the exact math, but 31 researches with between 3800 and 3900 FP each, that's simply crazy. And probably around 50k per good? Didn't do the math on this one, but only a slight look at them. Once again is Inno balancing the costs around the Top 1% player base, with just slight adjustments and basically new graphics. IMO it's showing how much care went into this new age. Basically the slowest death of a game.
 

hus0123

Farmer
Why do units no longer get better upgrades? It's ridiculous how easy Inno makes it by giving every unit type +75 attack and defense. Keen eye +5. other bonuses +50. movement unchanged, range changed for only one unit....
There's simply no love in it anymore. The game designer should be ashamed of himself! Copy & Paste!

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Stardust Sentinels are much like Permafrost Drones, Galactic Juggernauts are much like Glacier Hikers (but with improved only one range compared to the Icebreaker), Cosmic Blademasters are much like Division Drones (but they have same range as the Molecular Enforcer), Dream Dust Blasters are much like Power Dragons, and Gravity Gunners are much like Harpoon Grenadiers.

All SASH units are much like SAJM units (except Dream Dust Blaster which likes the Power Dragon (SAV artillery); and the Stardust Sentinel which it has same range as the Permafrost Drone (SAT fast unit)).

The best SASH unit is the Gravity Gunner (because of their Contact skill, they have same range and speed as the Harpoon Grenadier), while the worst SASH units are the Cosmic Blademaster and the SASH Champion.

The second-worst SASH unit is the Galactic Juggernaut; while the second best SASH unit is the Dream Dust Blaster (because of their Power Shot skill for artillery units, they can attack flying units as well).

Stardust Sentinels are not much useful, because they have same range as the Permafrost Drone, same-age artillery units can attack them (due to their Power Shot skill which negates defensive terrain bonuses, Flying and other defensive skills (except Force filed)), they eat retaliation from same-age ranged units (due to their Contact skill), they have difficulties when fighting vs same-age heavy units (because of their Force Field ability and bonuses vs them), through they have Keen Eye skill (45% chance) and bonuses vs ranged and artillery units; they mostly perform when fighting vs artillery units (mostly vs different ages artillery units that don't have Power Shot skill), light units (despite their bonuses vs fast units), Champions (despite their very high stats and bonuses vs fast units), different ages ranged units that don't have Contact skill.

If you found really stats for SASH Champion, how many really stats that the SASH Champion has?
 
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TARS

Merchant
At least the heavies getting a shot to become somewhat useful again. A bit more creeping back to the height of the steel wardens (SA:M heavies)
But then it seems to be absolutely balanced in SASH because if the heavy units get better then it is also bad for the fast units which were a little bit better than the others in SAT.
That is mainly the plan that is being pursued. There are simply no clearly superior units as was usual in the lower ages:cool:
However I'm glad that the ranged units get contact back as a skill:D
 
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