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Feedback Unlock the Space Hub: A New Galactic Era Begins!

xivarmy

Legend
Perk Creator
There's one new twist, being able to produce special goods in the Colony, but otherwise, more of the same ol' same ol'
Not exactly. Having life support in green will give the chance to get a x4 in good buildings of colony and in exploration sites of campaign map for dark matter.
The twist is really going to be rather minor though. Yes we'll (maybe) need life support. But goods will come from powercrept buildings. So all the colony will be is credits, dark matter production, and life support. There will be 1 right strategy even if it's not immediately evident from our scant information atm because we're optimizing one resource: dark matter; whether that's by having more buildings making it, enough credits to farm the map, or enough life support to get a boost to it. Once the information has been harvested as to how much of each is most efficient, that'll be it. For the colony to be strategically interesting there has to be more than 1 *reasonable* goal. Goods are no longer a reasonable goal because they made the city make so many of them.

AND it'll remain braindead for being roadless too from the image in the announcement. No precise roading to min/max required!
 

Deleted User - 279081

Guest
The twist is really going to be rather minor though. Yes we'll (maybe) need life support. But goods will come from powercrept buildings. So all the colony will be is credits, dark matter production, and life support. There will be 1 right strategy even if it's not immediately evident from our scant information atm because we're optimizing one resource: dark matter; whether that's by having more buildings making it, enough credits to farm the map, or enough life support to get a boost to it. Once the information has been harvested as to how much of each is most efficient, that'll be it. For the colony to be strategically interesting there has to be more than 1 *reasonable* goal. Goods are no longer a reasonable goal because they made the city make so many of them.

AND it'll remain braindead for being roadless too from the image in the announcement. No precise roading to min/max required!
Yes, a bit depressing isn't it? A little bit of a flurry of activity for a while then back to the same old grind. Pretty much what I expected.
 
Will the Cosmic Catalist be limited to same age units like AO?

The combat bonus for Stellar Warship is blue but it give bonuses to attacking and defending army. I think the icon is wrong.
 
I have 19g on my main city but we had the same worries about the outlandish GB requirements when the SAT ones came out....well guess what the event buildings even made those useless so I didn't go very far with them and now I have 100k sat goods and 20k sat special goods.
 

Deleted User - 279081

Guest
Will the Cosmic Catalist be limited to same age units like AO?

The combat bonus for Stellar Warship is blue but it give bonuses to attacking and defending army. I think the icon is wrong.
It's the same icon that is now being used for the Terracotta Army (but, iirc, the TA's used to be split, half blue and half red)

1725309496037.png
 

Deleted User - 279081

Guest
It would be good if the icon did conform to the current thumbnails of having both red and blue, sword and shield.
I agree. It's odd that they didn't call the Steller's boost "Advanced Tactics" and the Catalyst's boost "Critical Hit". After all, the boosts appear to be Terracotta Army 2.0 and Arctic Orangery 2.0 respectively.
 

Deleted User - 279081

Guest
The update to the announcement shows that the production bonus for the Stellar Warship is "Penal Units". Judging from the icon and the description, this is the same bonus as the Alcatraz. Looks like a barracks needs to be placed in the city for it to work properly. :(
 
Here's what I don't understand; why does inno put any time or resources into city buildings if they're not going to have any buffs, and if they actually do have buffs (even the military buildings usually do) why were they not in the announcement? They didn't even put the city building pictures into the announcement, probably knowing nobodys going to build them, but then why even make them in the first place?

Hell I'd put some residentials down if it gave QI boost haha. Why not? Or why bother?

Just let us be rid of city buildings and stop requiring us to build this useless garbage, have a 8x10 zone cleared just for event tasks rather than using it for something useful (like a new event building I could pay real money for).
 

jovada

Regent
  • Stellar Warship: Supplies a steady stream of units and grants boosts to both attack and defense.

Can you please change, this is misleading , it gives only blue att/def for your city , not for everything like hydra
 

CrashBoom

Legend
  • Stellar Warship: Supplies a steady stream of units and grants boosts to both attack and defense.

Can you please change, this is misleading , it gives only blue att/def for your city , not for everything like hydra
it gives everything like hydra :p

hydra also has that blue image
 
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