There's one new twist, being able to produce special goods in the Colony, but otherwise, more of the same ol' same ol'
The twist is really going to be rather minor though. Yes we'll (maybe) need life support. But goods will come from powercrept buildings. So all the colony will be is credits, dark matter production, and life support. There will be 1 right strategy even if it's not immediately evident from our scant information atm because we're optimizing one resource: dark matter; whether that's by having more buildings making it, enough credits to farm the map, or enough life support to get a boost to it. Once the information has been harvested as to how much of each is most efficient, that'll be it. For the colony to be strategically interesting there has to be more than 1 *reasonable* goal. Goods are no longer a reasonable goal because they made the city make so many of them.Not exactly. Having life support in green will give the chance to get a x4 in good buildings of colony and in exploration sites of campaign map for dark matter.
The space carrier will have a chance to produce dark matter as it's just another special goodWill the Space Carrier produce Dark Matter too?
Yes, a bit depressing isn't it? A little bit of a flurry of activity for a while then back to the same old grind. Pretty much what I expected.The twist is really going to be rather minor though. Yes we'll (maybe) need life support. But goods will come from powercrept buildings. So all the colony will be is credits, dark matter production, and life support. There will be 1 right strategy even if it's not immediately evident from our scant information atm because we're optimizing one resource: dark matter; whether that's by having more buildings making it, enough credits to farm the map, or enough life support to get a boost to it. Once the information has been harvested as to how much of each is most efficient, that'll be it. For the colony to be strategically interesting there has to be more than 1 *reasonable* goal. Goods are no longer a reasonable goal because they made the city make so many of them.
AND it'll remain braindead for being roadless too from the image in the announcement. No precise roading to min/max required!
It's the same icon that is now being used for the Terracotta Army (but, iirc, the TA's used to be split, half blue and half red)Will the Cosmic Catalist be limited to same age units like AO?
The combat bonus for Stellar Warship is blue but it give bonuses to attacking and defending army. I think the icon is wrong.
Considering that it does stack on AO's critical hit chance, it's more than likely the same. So, yes just same age unitWill the Cosmic Catalist be limited to same age units like AO?
YesYou talk Billions like
16,38G in level 100?
It would be good if the icon did conform to the current thumbnails of having both red and blue, sword and shield.It's the same icon that is now being used for the Terracotta Army (but, iirc, the TA's used to be split, half blue and half red)
View attachment 11823
I agree. It's odd that they didn't call the Steller's boost "Advanced Tactics" and the Catalyst's boost "Critical Hit". After all, the boosts appear to be Terracotta Army 2.0 and Arctic Orangery 2.0 respectively.It would be good if the icon did conform to the current thumbnails of having both red and blue, sword and shield.
Unlikely considering the other ages with special goods.Will dark matter be tradeable?
it gives everything like hydra
- Stellar Warship: Supplies a steady stream of units and grants boosts to both attack and defense.
Can you please change, this is misleading , it gives only blue att/def for your city , not for everything like hydra