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Feedback Unlock the Space Hub: A New Galactic Era Begins!

Goldra

Baronet
I have tryed again with 150 of atrittion. It doesnt appear any animation that make you see that force field has worked. Normal shot makes 1 point of damage, but when there's a crit, damage is higher. My red attack is 4400% aprox, and their defense is 6000%
 
Force field reduced damage by 2. If the damage would be 1, it would remain 1. So, if an attack with power shot does 1 damage it doesn't disprove force field isn't working. If for example another unit would do 2 damage and power shot would ignore force field dream dust would do 4. Than that would prove it would ignore it. Keen eye doubles damage output. So, if it used to be 1 it's 1 x2 = 2. If force field got ignored and on other units you do let's say 2 damage with keen eye you would get 4 damage. Besides that... I haven't seen any update in which power shot now ignores fore field.

@Goldra you can cross check with overclock artillery from SAT. If their output is 2 damage and dream dust is 4, it would prove force field gets ignored. If dream dust does also 2 damage it proves force field doesn't gets ignored by power shot.
 

Aerendil

Farmer
Space hub colony - expansion costs and goods production

The expansions in the space hub colony get rather expansive quickly
100 - 300- 500 - 700 - 900 - 1200 - 1400 - 1700 - 2000-2300(?)-2600(?) - 3000(?)-3300(?)....
I stopped at 1700 and focus research
if this continues costs of dark matter add up to more than 70000. the premium life support cost another 250 DM each


good production buildings can produce dark matter, which is fine.
if the colony is developed to full power and beauty and we have enough dark matter for the next age, what do we do with it?
Only options is to produce 20 goods in 8h per goods building.
- We need different options like 4h for rival quests and 1d
- goods buildings should produce a higher amount like 200/1d to make an impact. we need a reason to collect the 67600 dark matter
 
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DaSteve

Farmer
Since there has been some days now since GBG with SASH started, how are the new unit perform?
How is the breakdown for the progression in attrition?
 
I think I read somewhere that a player reported that his max attrition increased from 150 in SAT to 160 in Hub. That's a lot of enemy boost extra but only a negligible amount of fights extra.
 

HardWire

Merchant
I think I read somewhere that a player reported that his max attrition increased from 150 in SAT to 160 in Hub. That's a lot of enemy boost extra but only a negligible amount of fights extra.
moving up an age and getting an additional 10 attrition is something I would be pleased with. 10 attrition is 50 fights at max attrition reduction. That is not what I would call negligible. I just moved to SAT when SASH came out and am pleased that the reduction in attrition I have read about is not as bad as people have reported.
 
It does. In my experience most fights are at 20%, if you are in a decent guild.
Same, could hit 170-180 if I'm berry picking 190 but that's in VF and takes a while. Typically a day ends ~120-130 attrition. During opening of GbG this could be higher and depending on opposition. Also luck for building slots play a role. Sometimes the guild gets unlucky and must advance through a tile with just 1 building slot (40% attrition).
 
In the SAT colony I did not build any life support buildings. In SASH, with 50%+ life support there is a chance that goods producers in the colony will produce some Dark Matter and there is a chance that the exploration sites will produce 4X Dark Matter. The downside to having life support buildings is that they take space away from residential buildings and goods producers. I haven't read any comments about how good the chances have been for getting DM in the colony or 4X at the sites. Question....what seems to be the best strategy for the colony? Forget about life support and maximize the production of SASH goods? Or, get to 50% life support, build enough residential buildings to supply credits to the sites, and fill remaining space with goods producers?
 

Sinitar

Regent
I have made a manual battle artillery vs heavy, and i kill the heavys with one shot. Force shield doesnt work agaisnt powershot
it works and the description says "most" not "all" which means force shield is exclused from powershot
so, you have killed it with keen eye/critical hit
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