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Rejected Unlimited Donation Nodes

Status
Not open for further replies.
Reason
Encourages focus on economy in QI besides for the support of military development
Details
Similar to the pairs of unlimited attack/defense battle nodes, my suggestion would implement pairs of unlimited unit/goods donation nodes. This feature will enable cities with low QI boosts to contribute to guild progress besides fighting, and the limited existing donation nodes.
Balance
Balance is ensured because donation has a guaranteed coin/supply cost, which along with QI action point cost, will restrict the number of encounters that can be completed.
Abuse Prevention
The cost of encounters in QI actions will restrict the ability of players to spam encounters at these donation nodes. Economic limitations will also restrict the number of encounters that can be completed.
Summary
Some questions remain as to what level the donation nodes should reflect (i.e. unlimited battle nodes are two levels below, while unlimited donation nodes might be two level above).
Have you looked to see if this has already been suggested?
Yes
Unlimited attack/defense battle nodes have been added to QI from level 6 onwards. In the same vein, unlimited goods/unit donation nodes should be added as well but starting at lower levels. The reasoning for this addition at lower levels is to allow players in smaller guilds to still complete encounters, even when their guild cannot complete up to level 6 QI. This is especially important after the release of the new, longer levels in Beta.
This addition would encourage guild members unable to fight at high levels to choose between military development (for the unlimited fight nodes) and economic development (for the proposed unlimited donation nodes).
 
Last edited:
This suggestion has been closed. Votes are no longer accepted.

Deleted User - 311498

Guest
This would be good if added to the lower levels as well.
 

Thunderdome

Emperor
It may be difficult to make an argument for lower levels. Most players should be able to fight at those lower levels.
Most guilds will complete the first 5 levels within the first week of QI... so it would be possible to have them opened in the 6th. However, smaller guilds might not be that fortunate so they will be stuck until they are able to get that far in.
 

Deleted User - 311498

Guest
It may be difficult to make an argument for lower levels. Most players should be able to fight at those lower levels.
How so? The first 4 days are always lost in me building the settlement, that is why donation nodes need to be increased here. During this phase all my action points are wasted because the few donation nodes there are get filled up instantly.
 
How so? The first 4 days are always lost in me building the settlement, that is why donation nodes need to be increased here. During this phase all my action points are wasted because the few donation nodes there are get filled up instantly.
I would argue that building the settlement is a time when donation nodes are not needed because most resources are being spent on settlement. Though this may just be my own playstyle.
However, there are some guilds which cannot progress to the 6th level of QI, and so need lower-level access to such nodes.
In any way, I have amended my suggestion to suggest the addition of such nodes at lower QI levels than level 6.
 
There are buildings being added with QI attack/defense bonuses. Is it a stretch to imagine QI coin/supply bonuses as well?
Does this merit another suggestion?
 
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