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New Idea Unique bonuses for HAllies

Dessire

Emperor
Reason
We already have event buildings for all type of resources. We don't need more buildings in forms of portaits (allies)
Details
Instead of the already known bonuses, allies must grant us unic "skills" or "bonuses" to make them really specials and a must to have.

Examples of unic bonuses:

- 1 extra turn in GBG negotiations if you fail it at your 3rd turn. The max chance is 20% if the unit rarity is the max lvl of rarity. Lowest chance could be 5% if the rarity of that same ally is common

- resurrect all killed military units after a fight, with a chance of 20% if you have the max level of rarity od this ally

- block the keen eye effect of enemy military unita with a max chance of 20% at max lvl of rarity

- double the amount of castle system points we get from any source (like daily challenge) with a max chance of 20% at max lvl of rarity

- earn 1 extra point of progress in gbg with a max chance of 20% at max lvl of rarity (for both, negotiations and fights)

As you can see, allies can be really unic and not just a copy paste of event buildings.
Balance
Just make a little change in gbg for example if an ally give you chance to resurrect killed units, or 1 extra turn after 3 turns of negotiations for example.
Abuse Prevention
Not required
Summary
Give H Allies unic skills to make them a must to have with an increased power of their skills/bonuses According to their level of rarity
Have you looked to see if this has already been suggested?
Not suggested yet
The skills not necessarily must be the ones I have suggested here.
 

Sl8yer

Emperor
What Not To Suggest?

In particular, please do not suggest the following ideas, as they will not be implemented:


  • Ideas to make yourself richer or make the game easier. The game is meant to be played over time and have a element of strategy.
  • New buildings or items. Buildings and items are decided upon according to a feature, event, era and need to ensure they are balanced within the game.
  • Extreme changes (new battle system, ...)
  • Changes to existing rewards.
 
reduce production times for all buildings (including GB and townhall)
I’m surprised they didn’t do that already. Just to “streamline” the game like they’ve done to settlements. Turning any 24h prod into 20h prod. Simplifying production buildings from 6 options to 3 options: 5/10/20h. I guess the only thing holding them back is the copy paste in events would break (E.G. produce X 5 min. productions)
 

Thunderdome

Emperor
For fun, but I often wonder about that sometimes...
The game is meant to be played over time and have a element of strategy.
What strategy? Trying to figure out the method to their (Inno's) madness? Most of the time it's broken and no one knows how or what to do.
Buildings and items are decided upon according to a feature, event, era and need to ensure they are balanced within the game.
To include ones that people spend lots of money on only to be ripped off.
Inno: Thank you for your money.
Also Inno: Here. Enjoy this mediocre building/reward as our token of our appreciation.
Extreme changes (new battle system, ...)
The latest QI change is very EXTREME. It's something no one wants just like the AD and PvB. On the Historic Allies, where's the manual? We're still stuck with level 1's or fragments that aren't going anywhere.
Changes to existing rewards.
You and I both know that the existing rewards are seriously outdated. The game itself needs an overhaul. Reminds me of Hollywood and having reboots of movies that should have been left alone.
I guess the only thing holding them back is the copy paste in events would break (E.G. produce X 5 min. productions)
Yeah, don't give Inno that idea as how else are we going to complete x productions (I go for 5 mins) for buildings of the same age (or previous age) for quests, heh heh?
 
Extreme changes, aka changes where the devs have to actually work? :p Some of the suggestions might take a little thinking, but I wouldn't say they're extreme since they're things the devs can decide on rather than changing all production timers.

My only thought is that only people who dime events will get "the best" ally that will give them some unique effect that nobody else can get through non-diming means.
 

WarMachineX

Merchant
It might come eventually, because the allies we currently have are all "Military" allies. That could suggest there would be other types of allies.
 
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