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Forwarded Uniform the Info Pop Up screens that show the rewards from a Building

Status
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Reason
To provide the Player the relevant information from a Building in one place (Information Pop Up Window). Missing information can lead the Player to take a wrong decision.

For example: After an event the Player remodels the city to open space to build new event building / set. After placing expansions available, re-arranging the city to optimize space used, deleting un-needed roads the space gained is not enough to add the events building planned. Then the Player evaluates deleting current buildings. A Player could delete the Royal Marble Gateway if misjudging the building value by looking at the Info Pop Up which just says it provides coins. surely if the Player sees that the Royal Marble Gateway provides 7% Attack would not delete this building and check other options.
Details
See above. To review the Information Pop Up windows and edit as necessary to display the relevant information for the building.
Balance
No balance issues detected.
Abuse Prevention
No abuse issues detected.
Summary
To update the Buildings Information Pop Up windows to present all relevant information about the selected building.
Have you looked to see if this has already been suggested?
DNSL reviewed. No issues detected
Visual Aids
None.
Current: When the player clicks on a building the game pop ups a window with information about the building. Not all buildings display all the relevant information at these Info Pop Up screens, for many buildings incomplete information is displayed. Examples:
  • Fire Pagoda:
    • Building Name, Age Coins, Attack %, Defense %, Goods, Medals, , FPs, Supplies, Happiness, plus timer for next collection.
  • Royal Marble Gateway:
    • Building Name, Age Coins, plus timer for next collection.
    • In addition shows a button to pay X diamonds if Player wants to collect at the moment instead of waiting the collection time showed by the timer.
    • However, the Info Pop Up window does not display information about the 7% Attack boost that the Royal Marble Gateways provides.
Proposed: Review and Update as necessary the information provided by the Info Pop Ups windows to show to the Player the building relevant information.

Space not seems to be a problem. If the Pagoda's Info Pop Up can display 8 different rewards (Coins, Attack %, Defense %, Goods, Medals, , FPs, Supplies, and Happiness) surely the window for Royal Marble Gateway could show one additional reward (7% Attack) besides the Coins.
 
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This suggestion has been forwarded. Votes are no longer accepted.
Notes:
  • The idea is not to just update the Royal Marble Gateway Information Pop Up window,
  • But to review and update as necessary all Information Pop Up windows that have incomplete information.
  • Fire Pagoda listed as a building with complete relevant data. Royal Marble Gateway listed as example of building with incomplete relevant data (50% in this case)
 
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Other examples of Building Information pop up windows that need updating:
  • Royal Marble Gateway - missing data on Attack %
  • Checkmate Square - missing data on Attack %
  • Speaker's Corner - missing data on Attack %
There could be more.

If these buildings are selected at the Boost Overview screen the Building Information pop up window presented is different than the Building Information pop up window presented if selected at the city. The one at the city has incomplete information, the one displayed at the Town Hall's has the complete information. The right screen is already designed, just use the correct and complete one at city and at Town Hall.
 
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Emberguard

Emperor
Current: When the player clicks on a building the game pop ups a window with information about the building. Not all buildings display all the relevant information at these Info Pop Up screens, for many buildings incomplete information is displayed. Examples:
Pretty sure the problem is with historical questline buildings
 

Sl8yer

Regent
@Sl8yer wrong popup, and the Mobile App doesn’t have a mouse to hover with

Click on a Pagoda and nothing pops up. Click on a Rotunda and nothing pops up. That applies to almost all buildings except those 3 mentioned. Easier solution would be to remove the pop up for those as well. Problem solved.
 

Emberguard

Emperor
Click on a Rotunda and nothing pops up.
If I click on Rotunda this pops up:

D2F25787-CB37-4EA1-96B9-67D9BAB580C8.jpeg


Easier solution would be to remove the pop up for those as well. Problem solved.
Well yeah, removing the second popup and replacing it with the hover display would keep it consistent with the rest of the game. The whole point of the idea is to review what’s being displayed and make it consistent
 

Julian24

Viceroy
The window on mobile is different, because it has no additional active production. This means it can be finished with diamonds, so the window appears. But I agree, that some other solution should be found to display the passive boost.
 
Click on a Pagoda and nothing pops up. Click on a Rotunda and nothing pops up. That applies to almost all buildings except those 3 mentioned. Easier solution would be to remove the pop up for those as well. Problem solved.
Solve the problem (Player is receiving incomplete relevant data) by removing the pop ups (Player will not receive any relevant data)?
Going from 50% of the data received to 0% is solving the Problem? Brilliant, why I didn't think of that.
 
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Julian24

Viceroy
Well just removing these would take away the ability to complete residential buildings production with diamonds. I don't think Inno will like this very much :D
 
Pretty sure the problem is with historical questline buildings
Buildings from historical questlines are of similar types of buildings from events: special residential buildings, special production buildings, special cultural buildings, etc.
The source (historical event vs seasonal event, vs any other) from where the Player obtained the building does not limit the design of the Information Pop Up windows they have assigned.

What impedes the current pop ups windows (with the button to use diamonds to finish the production) to have another line of text with the information about the passive boost?
 
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All points posted have been debated. Any additional comments or questions?
Support to the idea over 93%? Anything else needed before forwarding to the developers?
 
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