Dessire
Regent
Thanks to QI, we know how wonderful is have a feature where you only require atleast connect to it/play it/do it only 2 times per day for a few minutes.
Compare that to GbG, a place where is require to connect multiple times per day to be aware about certain enemy guilds movements, close/conquer certain territories, etc. The worst part is that you require do the same boring thing over and over and over and over and over and over again if you have a lot of attack%
Due tho that, your free time is more consumed by a repetitive, monotonous and senseless activity instead of something more interesting or atleast, fast to do like QI, or even GExpedition!
GbG should be changed and have a similar system to QI, where you earn actions per hour and according to your attack/def. % or goods you have, is the amount of actions you can do in GbG + players who can not use all their actions for not have enough attack/def % (because more fights done = more attack/def. % have enemy armies), should be able to use those actions to reduce the total time required to put a building in a territory.
Such change would allow us spend less time in a repetitive and boring task + you take away the stress players have due events + settlements + events + daily challenges + rival quests + guild expedition + gbg + QI + etc.
Compare that to GbG, a place where is require to connect multiple times per day to be aware about certain enemy guilds movements, close/conquer certain territories, etc. The worst part is that you require do the same boring thing over and over and over and over and over and over again if you have a lot of attack%
Due tho that, your free time is more consumed by a repetitive, monotonous and senseless activity instead of something more interesting or atleast, fast to do like QI, or even GExpedition!
GbG should be changed and have a similar system to QI, where you earn actions per hour and according to your attack/def. % or goods you have, is the amount of actions you can do in GbG + players who can not use all their actions for not have enough attack/def % (because more fights done = more attack/def. % have enemy armies), should be able to use those actions to reduce the total time required to put a building in a territory.
Such change would allow us spend less time in a repetitive and boring task + you take away the stress players have due events + settlements + events + daily challenges + rival quests + guild expedition + gbg + QI + etc.