Pafton
Viceroy
I am replying directly to the OP.
Isn't a game meant to have several layers to cater to different segments of people that might play it? As in the case of FoE, there are several features and players accordingly play whichever one they feel suits their playing style or personality. As several other people have pointed out, if you do not like a feature or feel forced to play it then you have all the rights to stop using that feature.
Of course, there has to be a balance, and games shouldn't be too complex (without sufficient instructions and a good game structure) as that will deter potential long-term players. Currently, FoE is just right, and while I won't deny that there are a few features that need modifications, the game as a whole has been a success. I define success as being a profitable venture for the parent company, which this game is.
Isn't a game meant to have several layers to cater to different segments of people that might play it? As in the case of FoE, there are several features and players accordingly play whichever one they feel suits their playing style or personality. As several other people have pointed out, if you do not like a feature or feel forced to play it then you have all the rights to stop using that feature.
Of course, there has to be a balance, and games shouldn't be too complex (without sufficient instructions and a good game structure) as that will deter potential long-term players. Currently, FoE is just right, and while I won't deny that there are a few features that need modifications, the game as a whole has been a success. I define success as being a profitable venture for the parent company, which this game is.