Table Guide to all buildings, units, towers and expansions

Discussion in 'Game Guides' started by byeordie, Dec 18, 2014.

  1. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game
    ARCTIC FUTURE
    Goods Building

    Nanowire Laboratory
    Transester Gas Catalyzer
    A.I. Research Center
    Paper Battery Factory
    Bioplastics Factory
    Size

    4x7
    5x5
    5x6
    6x4
    5x5
    Produces

    Nanowire
    Transester Gas
    A.I. Data
    Paper Batteries
    Bioplastics
    -Boosted with

    Nickel Ore
    Coffee Beans
    Kaolin Clay
    Spruce Wood
    Pine Wood
    -Unrefined Needs

    Bionics Data
    Gas
    Robots
    Electromagnets
    Plastics
    Goods Building

    Nanowire Laboratory
    Transester Gas Catalyzer
    A.I. Research Center
    Paper Battery Factory
    Bioplastics Factory
    Population

    4610
    4330
    5110
    4610
    5600
    Breaking Happiness

    (None... yet?)
    (None... yet?)
    (None... yet?)
    (None... yet?)
    (None... yet?)
    Cost to build:
    Construction Time:
    4-hour Production Cost:
    293000 coins and 638000 supplies
    15 hr
    5 CE goods and 4500 coins and supplies


    Goods Cost Ratios
    Lots of players like to use the cost of producing goods as their currency for trading. By using this ratio, the value of goods in each era are as shown:
    Age:BAIAEMAHMALMACAINAPE
    Cost1002004008001600240032004000
    BA value124816243240









    Age:ME
    (2400+CA)
    PME
    (2800+INA)
    CE
    (3200+PE)
    TE
    (3600+ME)
    FE
    (4000+PME)
    AF
    (4500+CE)
    --
    Cost48006000720084001000011700--
    BA value48607284100117--

    So offers on the trading board should look something like this:
    -BAIAEMAHMALMACAINAPEMEPMECETEFEAF
    BA12/1------------
    IA1/212/1-----------
    EMA-1/212/1----------
    HMA--1/212/1---------
    LMA---1/213/22/1-------
    CA----2/314/35/32/1-----
    INA----1/23/415/43/215/8----
    PE-----3/54/516/53/29/5---
    ME-----1/22/35/615/43/27/4--
    PME------8/152/34/516/57/55/339/20
    CE-------5/92/35/617/625/1813/8
    TE--------4/75/76/7125/2139/28
    FE---------3/518/2521/251117/100
    AF---------20/398/1328/39100/1171
    (Where [Row of Good's Age] * [Ratio] = [Column of Good's Age], so for example if you got to the PE's row, you will find (for the 3/5 you find under CA) you only need to offer 3 PE goods if you need 5 CA goods)

    There is a nice, easy, and quick converter here (in an external site): http://foe.dppro.nl/index.php?l=tools&s=fairtrade



    Goods required across the Tech Tree
    ---CETEFEAF-TOTALS
    Electromagnets--3705458400-1755
    Gas--510435915390-2250
    Plastics--3605507900-1700
    Robots--380500910420-2210
    Bionic Data--4005651035420-2420
    Translucent Concrete---5107200-1230
    Smart Materials---5708800-1450
    Papercrete---530775330-1635
    Preservatives---3109400-1250
    Nutrition Research---480520320-1320
    -----FEAF--
    Biogeochemical Data----450460-910
    Purified Water----380440-820
    Algae----460390-850
    Superconductors----425460-885
    Nanoparticles----465430-895
    Nanowire-----0-0
    Transester Gas-----0-0
    A.I. Data-----180-180
    Paper Batteries-----140-140
    Bioplastics-----200-200
    Note you only need to care about the AF column (the "TOTALS" column is for all techs in every age)



    7. Arctic Future. Click for full resolution.
    [​IMG]
    http://i.imgur.com/AQlw5zO.png
     
    Last edited: May 17, 2016
  2. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game
    Hey all, can I get some feedback on the new look for the Unit stats? Also, can you read the Treasure Hunt stats? The AF column was cut-off until I put the table in a spoiler, so not sure if it's still the case for some screens.
     
  3. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game
    Everything mentioned here has been updated. (Note the residential now has an 8-hour production time):
    https://forum.beta.forgeofempires.c...going-changelog-w-c-16th-may.5961/#post-32700

    Would still like that feedback from last reply:
     
    Last edited: May 22, 2016
  4. Tsarina

    Tsarina Captain

    Joined:
    Oct 8, 2012
    Location:
    Grentarik
    Awesome, byeordie, thank you so very much. :)
     
  5. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game

    ARCTIC FUTURE IICostsPopulationIncomeDiamond
    costs
    [​IMG]Clock Tower Apartment
    Size: 3x4
    150,000 / 389,0002,4408,900 in 4 h-
    ARCTIC FUTURE IICostsProduction
    per hour
    Size
    [​IMG]Recycling Wheel *
    (-150)

    Vertical Farm *^
    (+340)
    381,000 / 186,000 / 1,000


    900 / 570
    4,860


    8,100
    5*4


    4*5
    ARCTIC FUTURE IICostsHappinessSizeHappiness
    per field
    Diamond
    costs
    [​IMG]Personal Rapid Transport *621,000 / 762,0007,2007*4257.1-
    ARCTIC FUTURE IICostsHappinessSizeHappiness
    per field
    Diamond
    costs
    [​IMG]Tube Entrance36,510 / 54,4103602*1180-
    ARCTIC FUTURE II | Recruiting time: 4h | 5th slot: 120
    -Bonus **
    (%)
    Unit costs
    Building costs
    Size3rd slot
    4th slot
    Battle Fortress Factory
    (Heavy Unit)
    6%
    Def.
    1,500 / 6,000
    599,000 / 586,000 / 4,900
    5x6149,800 / 146,500
    399,300 / 390,700
    * Requires 2-lane roads (NOT factored into the "per space" columns)
    ** Each building with this bonus will boost either the attack for the attacking army or the defense of the defending army
    ^ Needs to be researched
     
  6. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game
    [​IMG]
    *The turn order of the units move depends on their speed (highest to lowest). Normally the movement = speed, but this does not seem to be the case for the Recon Raider and Surrogate Soldier (or units with Rapid Deployment of course ;)).

    [​IMG] Close Quarters - When directly next to a unit, the unit with this bonus gains 30 attack; this also means that if an opponent has to stand next to a unit with this bonus to attack, it's retaliation will include this bonus.
    [​IMG][​IMG] Hides on Plains (Stealth) - When on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).

    [​IMG] Dug In - While the opponent attacks this unit from greater than two spaces away, this unit will have an additional 50 defense.

    [​IMG] Reactive Armor - Limits the max amount of damage the unit can take (in a battle fortress' case, it can only lose a max of 3 HP per attack which means it normally will take at least 4 hits to be killed).



    Expansions
    -[​IMG]-[​IMG]-[​IMG]
    70.3,200,000 / 1,00024.160,000**28.(No New)
    71.3,400,000 / 1,000
    Σ*46,604,900 / 35,100-642,760-18,200
    *Sum of all expansions costs, not just Arctic Future
    **This Medal expansion came out a few weeks before the second part, but just keeping it here since I didn't update my guides then.



    Treasure Hunt
    The prizes for each chest are shown below. Your rewards are dependent in the age you are in (BA stands for Bronze Age, IA stands for Iron Age, etc.), and which chest you are collecting from.
    1st Chest - 5 minutes - Collect before 1 hour in order to continue (Spoil Time)
    [​IMG]Chance
    (%)
    BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins50%51535601001502102803604506008501,0001,150
    Supplies50%51535601001502102803604506008501,0001,150

    2nd Chest - 15 minutes - Spoil Time: 1 hour
    [​IMG]%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins50%1235801402303454806408301,0351,3801,9502,3002,650
    Supplies50%1235801402303454806408301,0351,3801,9502,3002,650

    3rd Chest - 1 hour - Spoil Time: 1 hour
    [​IMG]%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750
    Supplies50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750

    4th Chest - 4 hours - Spoil Time: 4 hours
    [​IMG]%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
    Supplies35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
    ForgePoints30%22222222222222

    5th Chest - 4 hours - Spoil Time: 4 hours
    [​IMG]%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
    Supplies20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
    Goods15%2525252525252525151515151515
    ForgePoints15%55555555555555
    Blueprint15%11111111111111
    Medals15%2345710142030456590120150

    6th Chest - 8 hours - (No Spoil Time)
    [​IMG]%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
    Coins15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
    Supplies15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
    Unit25%11111111111111**
    ForgePoints15%1010101010101010101010101010
    Goods15%5050505050505050252525252525
    Medals15%4710121524366090135195270360450
    **There is currently a 10% chance of getting a Surrogate Soldier, a 10% chance of getting a Recon Raider, and a 5% chance of getting a Battle Fortress
    You may need to scroll to the right in order to see the FE and AF chests in the last two chests



    Points for Buildings
    ARCTIC FUTURE II
    Clock Tower Apartment (Residential)28,800
    Recycling Wheel (S)48,000
    Vertical Farm96,000
    Personal Rapid Transport (C)67,200
    Tube Entrance (D)4,800
    Battle Fortress Factory (M)72,000



    Goods required across the Tech Tree
    ---CETEFEAFAF IITOTALS
    Electromagnets--370545840001755
    Gas--51043591539002250
    Plastics--360550790001700
    Robots--38050091042002210
    Bionic Data--400565103542002420
    Translucent Concrete---510720001230
    Smart Materials---570880001450
    Papercrete---53077533001635
    Preservatives---310940001250
    Nutrition Research---48052032001320
    -----FEAFAF II-
    Biogeochemical Data----4504600910
    Purified Water----3804400820
    Algae----4603900850
    Superconductors----4254600885
    Nanoparticles----4654300895
    Nanowire-----0550550
    Transester Gas-----0530530
    A.I. Data-----180360540
    Paper Batteries-----140200340
    Bioplastics-----200310510
    Promethium------760760
    Note you only need to care about the AF II column (the "TOTALS" column is for all techs in every age)



    7. Arctic Future II. Click for full resolution.
    [​IMG]
    http://i.imgur.com/6CrcrsR.png
     
    Last edited: Aug 18, 2016
  7. byeordie

    byeordie Moderator Staff Member Beta Moderator

    Joined:
    Nov 29, 2012
    Location:
    Wherever I game
    AF II stats are done. What I plan to do is to keep both parts separate until the next part comes, then combine AF and AF II (so we'll have AF, the first two parts, then AF III separate like how it is now. Some things may not (need to) be separated like the PvP Tower, Unit Stats, etc.
     
    Last edited: Aug 17, 2016

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