DeletedUser2752
Guest
I hope you like this new format for the unit stats. This one is ironically easier than what I've been doing all this time
*1 more ranged on scaled map (as 2 = 2 range on scaled and 4 = 3 range on scaled)
Hides on Plains (Stealth) - When on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).
Close Quarters - When directly next to a unit, the unit with this bonus gains an increase in attack; this also means that if an opponent has to stand next to a unit with this bonus to attack, it's retaliation will include this bonus and do extra damage.
Dug In - If the opponent attacks from greater than two spaces away, this unit will gain a defensive boost.
Chivalry - When there is only one unit with this bonus in battle, it gains an attack and defensive boost.
Call of Duty - When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).
Expansions
*1 more ranged on scaled map (as 2 = 2 range on scaled and 4 = 3 range on scaled)
Expansions
- |
| - |
| - |
|
68. | 2,800,000 / 1,000 | 24. | (No new) | 27. | 1,000 |
69. | 3,000,000 / 1,000 |