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Table Guide to all buildings, units, towers and expansions

DeletedUser2752

I hope you like this new format for the unit stats. This one is ironically easier than what I've been doing all this time :p


*1 more ranged on scaled map (as 2 = 2 range on scaled and 4 = 3 range on scaled)
Hides on Plains (Stealth) - When on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).
Close Quarters
- When directly next to a unit, the unit with this bonus gains an increase in attack; this also means that if an opponent has to stand next to a unit with this bonus to attack, it's retaliation will include this bonus and do extra damage.

Dug In
- If the opponent attacks from greater than two spaces away, this unit will gain a defensive boost.

Chivalry
- When there is only one unit with this bonus in battle, it gains an attack and defensive boost.
Call of Duty
- When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).



Expansions
-
-
-
68.2,800,000 / 1,00024.(No new)27.1,000
69.3,000,000 / 1,000
Σ*40,004,900 / 33,100-626,760-18,200
*Sum of all expansions costs, not just Arctic Future



Treasure Hunt
The prizes for each chest are shown below. Your rewards are dependent in the age you are in (BA stands for Bronze Age, IA stands for Iron Age, etc.), and which chest you are collecting from.
1st Chest - 5 minutes - Collect before 1 hour in order to continue (Spoil Time)
Chance
(%)
BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%51535601001502102803604506008501,0001,150
Supplies50%51535601001502102803604506008501,0001,150


2nd Chest - 15 minutes - Spoil Time: 1 hour
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%1235801402303454806408301,0351,3801,9502,3002,650
Supplies50%1235801402303454806408301,0351,3801,9502,3002,650


3rd Chest - 1 hour - Spoil Time: 1 hour
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750
Supplies50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750


4th Chest - 4 hours - Spoil Time: 4 hours
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
Supplies35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
ForgePoints30%22222222222222


5th Chest - 4 hours - Spoil Time: 4 hours
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
Supplies20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
Goods15%2525252525252525151515151515
ForgePoints15%55555555555555
Blueprint15%11111111111111
Medals15%2345710142030456590120150


6th Chest - 8 hours - (No Spoil Time)
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
Supplies15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
Unit25%11111111111111**
ForgePoints15%1010101010101010101010101010
Goods15%5050505050505050252525252525
Medals15%4710121524366090135195270360450
**There is currently a 15% chance of getting a Surrogate Soldier and a 10% chance of getting a Recon Raider
You may need to scroll to the right in order to see the FE and AF chests in the last two chests


PvP Tower

-AF
-
1.


2.


3.


4.


5.


6.


7.


8.


9.


10.
4,500


2,800


2,250


1,600


1,250


800


550


350


200


125



Points for Buildings

Points are given mattering on the building's age, space required, and if it's a premium, special, Great, or normal building. A basic way of find any normal building's (and all roads') points is multiply the age's points per space by the spaces the building takes:
AgeMultiplier
Stone Age2
Bronze Age2.5
Iron Age4
Early Middle Ages10
High Middle Ages20
Late Middle Ages30
Colonial Age50
Industrial Age100
Progressive Era150
Modern Era250
Postmodern Era400
Contemporary Era600
Tomorrow1000
The Future1600
Arctic Future2400
For premium and most special buildings, you just need to double the number.

Using the formula as described above, the points for buildings are as follows:
Mobile House (Residential)38,400
Sea-Scaper120,000
Plasma Generator (S)76,800
Holo-Holiday Park (C)172,800
Flower Arbor (D)19,200
Surrogate Assembly (M)38,400
Recon Raider Garage43,200
Nanowire Laboratory (G)67,200
Transester Gas Catalyzer60,000
A.I. Research Center72,000
Paper Battery Factory57,600
Bioplastics Factory60,000
Gaea Statue (GB)102,600
ARCTIC FUTURE
Special buildings can be found here: https://forum.beta.forgeofempires.com/index.php?threads/special-buildings.4408/
 
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DeletedUser2752

Gaea Statue
Arctic Future

Gaea, Gaia, Tellus or Mother Nature - she is the personified planet Earth. This statue is dedicated to the goddess, who can be peaceful and forceful at the same time.

This building increases happiness and provides you with a small amount of medals every 24 hours.

Gaea Statue
400

400

400

400

400
1

2

3

4

5

6

7

8

9

10
80

120

230

340

450

580

710

850

980

1,110

(click on building for larger image)




6 * 4

102,600 Points initially
for placing in city
4,000

4,200

4,500

5,500

5,800

7,400

7,700

9,700

10,100

12,300
127

139

155

173

194

217

242

269

298

367

Levels 11-25
11 1,138 12,901 397
12 1,167 13,474 425
13 1,196 14,025 453
14 1,226 14,554 481
15 1,256 15,065 508
16 1,288 15,559 535
17 1,320 16,038 562
18 1,353 16,503 588
19 1,387 16,955 614
20 1,421 17,395 639
21 1,457 17,825 665
22 1,493 18,244 690
23 1,531 18,654 715
24 1,569 19,056 740
25 1,608 19,449 764

Contribution Rewards
LevelFP Cost


1st2nd3rd4th5th1st2nd3rd4th5th1st2nd3rd4th5th
0 → 18010500024112160241200000
1 → 2120151050036218191361810000
2 → 32302515500694347174693511100
3 → 4340352050010255132561035111111
4 → 54504525105013576793391366821111
5 → 65806030105017498754371758721111
6 → 7710754015502141107153521410722111
7 → 8850854515502563128264125612832111
8 → 99801005015502925146373129314632211
9 → 1011101156020503378168984533816932221
10 → 1111381306520503800190095038019032221
11 → 12116714575255042522126106342521343221
12 → 13119616080255047052353117647123543221
13 → 141226170853010051272564128251325643222
14 → 151256190953010056102805140356128143222
15 → 1612882051053510060623031151660630353322
16 → 1713202201103510065443272163665432753322
17 → 1813532351204010070273514175770335154322
18 → 1913872501254010075103755187875137654322
19 → 2014212651354510079923996199879940054322
Forge Point Reward Medal Reward Blueprint Reward
 
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DeletedUser2752

ARCTIC FUTURE
Goods Building

Nanowire Laboratory
Transester Gas Catalyzer
A.I. Research Center
Paper Battery Factory
Bioplastics Factory
Size

4x7
5x5
5x6
6x4
5x5
Produces

Nanowire
Transester Gas
A.I. Data
Paper Batteries
Bioplastics
-Boosted with

Nickel Ore
Coffee Beans
Kaolin Clay
Spruce Wood
Pine Wood
-Unrefined Needs

Bionics Data
Gas
Robots
Electromagnets
Plastics
Goods Building

Nanowire Laboratory
Transester Gas Catalyzer
A.I. Research Center
Paper Battery Factory
Bioplastics Factory
Population

4610
4330
5110
4610
5600
Breaking Happiness

(None... yet?)
(None... yet?)
(None... yet?)
(None... yet?)
(None... yet?)
Cost to build:
Construction Time:
4-hour Production Cost:
293000 coins and 638000 supplies
15 hr
5 CE goods and 4500 coins and supplies



Goods Cost Ratios
Lots of players like to use the cost of producing goods as their currency for trading. By using this ratio, the value of goods in each era are as shown:
Age:BAIAEMAHMALMACAINAPE
Cost1002004008001600240032004000
BA value124816243240









Age:ME
(2400+CA)
PME
(2800+INA)
CE
(3200+PE)
TE
(3600+ME)
FE
(4000+PME)
AF
(4500+CE)
--
Cost48006000720084001000011700--
BA value48607284100117--

So offers on the trading board should look something like this:
-BAIAEMAHMALMACAINAPEMEPMECETEFEAF
BA12/1------------
IA1/212/1-----------
EMA-1/212/1----------
HMA--1/212/1---------
LMA---1/213/22/1-------
CA----2/314/35/32/1-----
INA----1/23/415/43/215/8----
PE-----3/54/516/53/29/5---
ME-----1/22/35/615/43/27/4--
PME------8/152/34/516/57/55/339/20
CE-------5/92/35/617/625/1813/8
TE--------4/75/76/7125/2139/28
FE---------3/518/2521/251117/100
AF---------20/398/1328/39100/1171
(Where [Row of Good's Age] * [Ratio] = [Column of Good's Age], so for example if you got to the PE's row, you will find (for the 3/5 you find under CA) you only need to offer 3 PE goods if you need 5 CA goods)

There is a nice, easy, and quick converter here (in an external site): http://foe.dppro.nl/index.php?l=tools&s=fairtrade



Goods required across the Tech Tree
---CETEFEAF-TOTALS
Electromagnets--3705458400-1755
Gas--510435915390-2250
Plastics--3605507900-1700
Robots--380500910420-2210
Bionic Data--4005651035420-2420
Translucent Concrete---5107200-1230
Smart Materials---5708800-1450
Papercrete---530775330-1635
Preservatives---3109400-1250
Nutrition Research---480520320-1320
-----FEAF--
Biogeochemical Data----450460-910
Purified Water----380440-820
Algae----460390-850
Superconductors----425460-885
Nanoparticles----465430-895
Nanowire-----0-0
Transester Gas-----0-0
A.I. Data-----180-180
Paper Batteries-----140-140
Bioplastics-----200-200
Note you only need to care about the AF column (the "TOTALS" column is for all techs in every age)



7. Arctic Future. Click for full resolution.

http://i.imgur.com/AQlw5zO.png
 
Last edited by a moderator:

DeletedUser2752

Hey all, can I get some feedback on the new look for the Unit stats? Also, can you read the Treasure Hunt stats? The AF column was cut-off until I put the table in a spoiler, so not sure if it's still the case for some screens.
 

DeletedUser2752

Last edited by a moderator:

DeletedUser2752

CostsPopulationIncomeDiamond
costs
Clock Tower Apartment
Size: 3x4
150,000 / 389,0002,4408,900 in 4 h-
CostsProduction
per hour
Size
Recycling Wheel *
(-150)

Vertical Farm *^
(+340)
381,000 / 186,000 / 1,000


900 / 570
4,860


8,100
5*4


4*5
CostsHappinessSizeHappiness
per field
Diamond
costs
Personal Rapid Transport *621,000 / 762,0007,2007*4257.1-
CostsHappinessSizeHappiness
per field
Diamond
costs
Tube Entrance36,510 / 54,4103602*1180-
-Bonus **
(%)
Unit costs
Building costs
Size3rd slot
4th slot
Battle Fortress Factory
(Heavy Unit)
6%
Def.
1,500 / 6,000
599,000 / 586,000 / 4,900
5x6149,800 / 146,500
399,300 / 390,700
ARCTIC FUTURE II ARCTIC FUTURE II ARCTIC FUTURE II ARCTIC FUTURE II ARCTIC FUTURE II | Recruiting time: 4h | 5th slot: 120
* Requires 2-lane roads (NOT factored into the "per space" columns)
** Each building with this bonus will boost either the attack for the attacking army or the defense of the defending army
^ Needs to be researched
 

DeletedUser2752


*The turn order of the units move depends on their speed (highest to lowest). Normally the movement = speed, but this does not seem to be the case for the Recon Raider and Surrogate Soldier (or units with Rapid Deployment of course ;)).

Close Quarters
- When directly next to a unit, the unit with this bonus gains 30 attack; this also means that if an opponent has to stand next to a unit with this bonus to attack, it's retaliation will include this bonus.
Hides on Plains (Stealth) - When on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).

Dug In
- While the opponent attacks this unit from greater than two spaces away, this unit will have an additional 50 defense.

Reactive Armor
- Limits the max amount of damage the unit can take (in a battle fortress' case, it can only lose a max of 3 HP per attack which means it normally will take at least 4 hits to be killed).



Expansions
-
-
-
70.3,200,000 / 1,00024.160,000**28.(No New)
71.3,400,000 / 1,000
Σ*46,604,900 / 35,100-642,760-18,200
*Sum of all expansions costs, not just Arctic Future
**This Medal expansion came out a few weeks before the second part, but just keeping it here since I didn't update my guides then.



Treasure Hunt
The prizes for each chest are shown below. Your rewards are dependent in the age you are in (BA stands for Bronze Age, IA stands for Iron Age, etc.), and which chest you are collecting from.
1st Chest - 5 minutes - Collect before 1 hour in order to continue (Spoil Time)
Chance
(%)
BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%51535601001502102803604506008501,0001,150
Supplies50%51535601001502102803604506008501,0001,150


2nd Chest - 15 minutes - Spoil Time: 1 hour
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%1235801402303454806408301,0351,3801,9502,3002,650
Supplies50%1235801402303454806408301,0351,3801,9502,3002,650


3rd Chest - 1 hour - Spoil Time: 1 hour
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750
Supplies50%401202704507501,1501,6002,1002,7503,4004,5006,4007,6008,750


4th Chest - 4 hours - Spoil Time: 4 hours
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
Supplies35%1203508001,4002,3003,4004,7506,4008,20010,20013,75019,00023,00026,500
ForgePoints30%22222222222222


5th Chest - 4 hours - Spoil Time: 4 hours
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
Supplies20%3601,0502,5004,2007,00010,50015,00020,00025,00031,00042,00058,00070,00082,000
Goods15%2525252525252525151515151515
ForgePoints15%55555555555555
Blueprint15%11111111111111
Medals15%2345710142030456590120150


6th Chest - 8 hours - (No Spoil Time)
%BAIAEMAHMALMACAInAPEMEPMECETEFEAF
Coins15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
Supplies15%1,1003,2007,50012,75021,00032,00045,00060,00076,00095,000127,000180,000212,000245,000
Unit25%11111111111111**
ForgePoints15%1010101010101010101010101010
Goods15%5050505050505050252525252525
Medals15%4710121524366090135195270360450
**There is currently a 10% chance of getting a Surrogate Soldier, a 10% chance of getting a Recon Raider, and a 5% chance of getting a Battle Fortress
You may need to scroll to the right in order to see the FE and AF chests in the last two chests



Points for Buildings
Clock Tower Apartment (Residential)28,800
Recycling Wheel (S)48,000
Vertical Farm96,000
Personal Rapid Transport (C)67,200
Tube Entrance (D)4,800
Battle Fortress Factory (M)72,000
ARCTIC FUTURE II



Goods required across the Tech Tree
---CETEFEAFAF IITOTALS
Electromagnets--370545840001755
Gas--51043591539002250
Plastics--360550790001700
Robots--38050091042002210
Bionic Data--400565103542002420
Translucent Concrete---510720001230
Smart Materials---570880001450
Papercrete---53077533001635
Preservatives---310940001250
Nutrition Research---48052032001320
-----FEAFAF II-
Biogeochemical Data----4504600910
Purified Water----3804400820
Algae----4603900850
Superconductors----4254600885
Nanoparticles----4654300895
Nanowire-----0550550
Transester Gas-----0530530
A.I. Data-----180360540
Paper Batteries-----140200340
Bioplastics-----200310510
Promethium------760760
Note you only need to care about the AF II column (the "TOTALS" column is for all techs in every age)



7. Arctic Future II. Click for full resolution.

http://i.imgur.com/6CrcrsR.png
 
Last edited by a moderator:

DeletedUser2752

AF II stats are done. What I plan to do is to keep both parts separate until the next part comes, then combine AF and AF II (so we'll have AF, the first two parts, then AF III separate like how it is now. Some things may not (need to) be separated like the PvP Tower, Unit Stats, etc.
 
Last edited by a moderator: