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Do Not Suggest [Suggestion] GvG revamp

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DeletedUser7529

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Currently GvG is almost dead. Fixing this should be priority for Inno, as most diamonds are spent there, but I have impression Inno completly ignores players concerns about it.
Here are my proposals:

1. Problem: Fighting with 15+ sectors is too expensive. Fix once for all need for creating satellite guilds for wars. Currently its much cheaper to let some people leave guild for fighting, it kills game fun.
Fix: Siege costs should be flat, no matter how big guild's territory is. I suppose 50 of each good would be good enough middle-point.

2. This could create problem of 1 guild owning whole map.
Fix: Implement "sectors maintenance costs", scaling with amount of sectors owned. It would be automatically paid from guild treasury at calculation time 20:00. In case treasury gets empty for each 5 goods (1 of each) missing 1 point of damage is applied. When all armies are killed sector rebels to NPC side. Goods are distributed in same way as support points - from headquarters.
First 5 sectors could be free of charge, 6th-9th costs 1 of each good daily, 10th-12th 2 etc... It could be like 1% of current siege costs per sector daily. That would mean guilds pay every 3 months full siege costs.
To not allow avoiding taxes by replacing damaged armies in all sectors that didnt receive goods maintenance adding and changing defense armies would be restricted until resources are paid for this sector at next recalculation time.

3. This would create huge demand for goods from lower ages.
Fix: Implement option so players can choose age of goods produced in their GB (arc, atomium, observatory). Upto their current age.

4. Add some extra tools:
Each guild would have spies - 1 for every player in guild. Each spy can do 1 action daily:
- infiltration: it would allow see how many armies are in sector, and would show 2-4 random defense armies composition; also informs how many spies sit in sector and their roles (counter defense or messanger).
- sabotage: inflict random points (1-5) of damage to random army in sector; only 1 sabotage is allowed per sector during 1 hour
- spy-hunt: Tries to kill random spy in sector (25% chance, after succesful infiltration gives 50% chance). When failed spy may get killed (50%) or manage to escape.
- counter-defense: for every spy assigned to sector gives 10% defense chance against infiltration and 25% against sabotage
Assigned spies wait in given sector until removed (doesnt need to be manually added every day). Removing is performed after recalculation (until 20.00 he cannot be used for other actions).
When enemy spy is caught he may get killed (50% chance) or escape.
Any spy with counter defense action sends message about hostile spy actions (succesfull or not).
- messanger: once this sector is attacked sends message in guild main thread. Assigned spy for this action stays in sector, same as with counter defense.

Additionally unlocking each spy could have some costs. Once spy is killed he needs to be unlocked again. This would bind spies to given province. To move him to other province goods needs to be paid again.

5. Change battle system:
Problem: GvG is too much depending on clicking-time and network. Currently 3 people with fast connection can beat 80 people - because they will replace armies faster not allowing other side to do any replacement. It also encourages battles when noone is around, ie 03:00 am.
Fix: Implement queue for replacing siege and defense armies. Once attacking side win 9 times next siege slot is unlocked. Siege army is automatically replaced when killed with next one in queue. And same for defending armies: after 9 won fights 1 slot in queue is unlocked. Once any defending army die 1 is automatically added from queue. There is only 1 queue slot for both sides. Once army is moved from queue another 9 wins is needed to unlock it again.
After siege is broken (siege army gets killed and there is no replacement in queue slot) defense side has 1 minute invulnerability time - during this time they can replace all armies freely.
For 03 am attacks fix would be to implement invulnerability time, ie sectors can be attacked only between ie 16:00 and 24:00.
 
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