Andi47
Overlord
I have a Suggestion for Notre Dame:
This GB is one of the poorest LGs in the game - it is severely underpowerd:
It needs an area of 4*6 = 24, and gives a few supplies (ridiculous) and some Happiness (even more ridiculous). At level 9 you get 3300 Happiness (note: can't be polished) - compared to two Trading Companies of the Colonial Age (area: 2*3*4 = 24), which gives 3600 Happiness when polished, Notre Dame is already outdated in Colonial Age. And HOW high do you need to bring Notre Dame to match a polished Personal Rapid Transport of Arctic future (talking about Happiness per Square)? Is Level 45 enough??
My suggestion is, that Notre Dame should boost the Happiness of Cultural and Decoration building (as St. Mark boosts the output of Supply Buildings) instead of just giving some (far too little) Happiness.
And another suggestion comes into my mind: Since the introduction of the AID button, almost nobody wants to build decorations in their city, because they steal polivating actions and therefore small decorations (and also small Culturals like the Tube Entrance) effectively give negative happiness (compared to a city without small decoration buildings).
Suggestions to alleviate this problem:
* either add the bonus "1x1, 2*1 and 1*2 Decorations are always polished" to one of the early era GBs (for example to the Temple of Relics), so that Decorations would not steal aid actions from the larger cultural buildings. (note: the restriction to the small decos is to avoid abuse by building a large number of (always polished) playgrounds (2*3), Monster Statues (2*2) or Flower Arbors (2*2).)
* or change the polishing order: As far as I know, when someone clicks the Aid button, an algorithm decides whether it will motivate or polish something. If the decision is for "polish", it should go for cultural buildings first, and polish decorations only if all cultural buildings are already polished.
This GB is one of the poorest LGs in the game - it is severely underpowerd:
It needs an area of 4*6 = 24, and gives a few supplies (ridiculous) and some Happiness (even more ridiculous). At level 9 you get 3300 Happiness (note: can't be polished) - compared to two Trading Companies of the Colonial Age (area: 2*3*4 = 24), which gives 3600 Happiness when polished, Notre Dame is already outdated in Colonial Age. And HOW high do you need to bring Notre Dame to match a polished Personal Rapid Transport of Arctic future (talking about Happiness per Square)? Is Level 45 enough??
My suggestion is, that Notre Dame should boost the Happiness of Cultural and Decoration building (as St. Mark boosts the output of Supply Buildings) instead of just giving some (far too little) Happiness.
And another suggestion comes into my mind: Since the introduction of the AID button, almost nobody wants to build decorations in their city, because they steal polivating actions and therefore small decorations (and also small Culturals like the Tube Entrance) effectively give negative happiness (compared to a city without small decoration buildings).
Suggestions to alleviate this problem:
* either add the bonus "1x1, 2*1 and 1*2 Decorations are always polished" to one of the early era GBs (for example to the Temple of Relics), so that Decorations would not steal aid actions from the larger cultural buildings. (note: the restriction to the small decos is to avoid abuse by building a large number of (always polished) playgrounds (2*3), Monster Statues (2*2) or Flower Arbors (2*2).)
* or change the polishing order: As far as I know, when someone clicks the Aid button, an algorithm decides whether it will motivate or polish something. If the decision is for "polish", it should go for cultural buildings first, and polish decorations only if all cultural buildings are already polished.