Reason: from my point of view, guild level/guild level development is too dependent on the ages the players are in (e.g. a guild comprising only a single VF-player makes more guild power a week than a 40 member HMA guild - estimated values) and the leveling process itself is quite uninvolving overall.
what could change:
- The amount of guild power needed for the respective levels could be reduced relative to the income
- the dependency of the amount of guild power given to the player from the players age could get reduced
- each level-up could have additional requirements like one or more of the following:
- the guild could get perk-points for every guild level and dependent on preferences the guild could select different developments of the perks
what could change:
- The amount of guild power needed for the respective levels could be reduced relative to the income
- the dependency of the amount of guild power given to the player from the players age could get reduced
- each level-up could have additional requirements like one or more of the following:
- have at least X members that are part of the guild for more than X weeks
- have finished GEx4 X-times individually
- all members finished GEx1 in the same GE X-times
- have at least X bronze/silver/gold trophies in GE-Championship
- pay X goods (per player if "having X members" is a parallel task)
- pay X FP into the guild head quarter
- have a least one observatory above level X
- have at least X Observatories
- tasks could also pop-up as alternatives
-... what are your ideas?
- overall the tasks may become (slightly) easier (per player) if the guild has more members and the task should not get easier with lesser numbers (e.g. the whole guild but one member leaves the guild and the one player remaining finishes the task(s) and the other players come back should not be an easy option)
- the perks of the guild (recruitment boost, building cost boost, FP boost, ...) could get developed individually by performing specific tasks, the max height of the respective perk being limited by the guild level of course...- have finished GEx4 X-times individually
- all members finished GEx1 in the same GE X-times
- have at least X bronze/silver/gold trophies in GE-Championship
- pay X goods (per player if "having X members" is a parallel task)
- pay X FP into the guild head quarter
- have a least one observatory above level X
- have at least X Observatories
- tasks could also pop-up as alternatives
-... what are your ideas?
- overall the tasks may become (slightly) easier (per player) if the guild has more members and the task should not get easier with lesser numbers (e.g. the whole guild but one member leaves the guild and the one player remaining finishes the task(s) and the other players come back should not be an easy option)
Edit: e.g. the task could get a lot easier (effectively per player) going from 1 player to 20 players and should only get slightly easier (per player) afterwards
- the guild could get perk-points for every guild level and dependent on preferences the guild could select different developments of the perks
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