DeletedUser5873
Guest
(Sorry for bad english)
Monastery 3x3 = 9 squares gives 20%
Watchfire 1 square gives 4%, then 9 squares give 36%
Fires is more feasible
Lair 3x3 = 9 squares gives 5%
Watchfire 1 square gives 4%, then 9 squares give 36%
Watchfires is more feasible
San Basilio 5x5 = 25 squares gives 30% level 10
Watchfires 1 square gives 4%, then 25 squares give 100%
Watchfires is more feasible
Deal 7x7 = 49 squares gives 30% level 10
Watchfires 1 square gives 4%, then 49 squares give 196%
Watchfires is more feasible
The game does not provide any mechanism for ultra pass the defense of a person who has 30 watchfire. Causing the person to become immune to attacks and letting the unjust war. And by all accounts the game as the defense suggested, in all cases, the watchfires wins. Suggestion reduce defense that gives fire to 1% making it more feasible, or a least used option.
Example: this city is on a server in Portugal http://prntscr.com/50rnii
Translate by: Google translate.
Monastery 3x3 = 9 squares gives 20%
Watchfire 1 square gives 4%, then 9 squares give 36%
Fires is more feasible
Lair 3x3 = 9 squares gives 5%
Watchfire 1 square gives 4%, then 9 squares give 36%
Watchfires is more feasible
San Basilio 5x5 = 25 squares gives 30% level 10
Watchfires 1 square gives 4%, then 25 squares give 100%
Watchfires is more feasible
Deal 7x7 = 49 squares gives 30% level 10
Watchfires 1 square gives 4%, then 49 squares give 196%
Watchfires is more feasible
The game does not provide any mechanism for ultra pass the defense of a person who has 30 watchfire. Causing the person to become immune to attacks and letting the unjust war. And by all accounts the game as the defense suggested, in all cases, the watchfires wins. Suggestion reduce defense that gives fire to 1% making it more feasible, or a least used option.
Example: this city is on a server in Portugal http://prntscr.com/50rnii
Translate by: Google translate.
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